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Topic: Arduino Asteroids on Hackvision (Read 2974 times) previous topic - next topic

nootropic

I implemented Asteroids for the Arduino-based Hackvision game platform.  It turned out much better than I thought it would, and I've done a writeup about the game here: http://nootropicdesign.com/projectlab/2011/02/06/asteroids-on-hackvision/.  Enjoy!


http://www.youtube.com/watch?v=w03dO0Hd660

karlboll

First we ignore them, then we make fun of them, then we fight them and then they win so let's cut the crap and just expose them for the corrupt liars they are.

cr0sh

This is really nice (takes me back to my childhood playing my Atari 2600); I should really pick up one of these boards (as if I had the time...)!

You need to make a quick mod - change the ship to an "A" symbol for "A"Tmega, and the asteroids to "chip symbols" with PIC written on them (or some variant); make the saucer enemy a varying "electrical disturbance" spark-like thing (shooting lightning bolts or something?) - call it "PICtaroids" or such...

I'm really enjoying seeing what is being made with the TVout library; I wish I had time to play with it myself...

/ah well, I'll live vicariously instead, I guess...

:)
I will not respond to Arduino help PM's from random forum users; if you have such a question, start a new topic thread.

UnaClocker

Great job on this sketch! Looks/sounds like the real thing, at least as far as I can remember. Makes me want to build an arcade machine with a tiny little Arduino inside. :)
Brian from Tacoma, WA
Arduino evangelist - since Dec, 2010.

nootropic

Quote
You need to make a quick mod - change the ship to an "A" symbol for "A"Tmega, and the asteroids to "chip symbols" with PIC written on them (or some variant); make the saucer enemy a varying "electrical disturbance" spark-like thing (shooting lightning bolts or something?) - call it "PICtaroids" or such...


Great idea, cr0sh - you should do it!  C'mon, you can do this in 30min - and you'll have fun!  Always make time for fun.

stimmer

#5
Feb 08, 2011, 10:58 pm Last Edit: Feb 08, 2011, 10:59 pm by stimmer Reason: 1
Dammit! I was just getting my highest score ever, on my third extra life, when...


MY SCORE WRAPPED AROUND!   :smiley-eek: :smiley-eek: :smiley-eek:



I think you should make the score an unsigned long  XD

Due VGA library - http://arduino.cc/forum/index.php/topic,150517.0.html

nootropic

#6
Feb 08, 2011, 11:02 pm Last Edit: Feb 09, 2011, 12:36 am by nootropic Reason: 1
Stimmer, holy moly, you are GOOD.  You are absolutely correct -- I will change score to be an unsigned long!!!
I chose unsigned int before I added the free life every 10000 points feature, so I didn't think anyone would roll it over -- thanks for the stress test.

UPDATE: the unsigned int won't roll over to 0 until 65535.  My bug is that I'm displaying the unsigned int as an int.  I used %d instead of %u in the call to sprintf.

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