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Topic: Impact location, using four sound sensors. (Read 34 times) previous topic - next topic


Thanks you guys for all the input, i have been busy with another project the past few months and did not get allot of time to work on this, but yes, it is not an easy solution but i am will find a way to make it work...

Thank you for all the new ideas, i must say the approach from necromancer sounds like it would be the simplest way..

I will keep you up to date as i make progress, still struggling to get the Comparator part sorted out, i am stupid with the electronics, so i need to go by trial and error..



This is an interesting thread as I've been trying something similar. I think I will give Necromancers approach a try as it sounds pretty simple and sensible at first glance.
On the sensor side I might have something to contribute. I need to detect a "knock" on a 2d surface so I am using piezo contact mikes. I posted my schematic here


I'm just now having to leave for work. I'll try and get back later in detail. Know, however, that this equation can be solved WITHOUT angles using Law of Cosines, which is straightforward algebra without recourse to esoteric functions.

I did it once using string pots, where I had only three string potentiometers giving distance only from three corners of a right angle to the point of intersection. This was done to record the 3D displacement of a car axle being exercised on a tramp test machine for the automotive industry so as to calculate the angle of oversteer.

I saved that info someplace. I'll try to find it for you, if you care to go that route.
"When the tyrant has disposed of foreign enemies by conquest or treaty and there is nothing to fear from them then he is always stirring up


I've been looking at this some more, based on Necromancers iterative method (which I think might be quite slow in practice). I think I'm getting somewhere with a fast and dirty calculation to get the start point for the iteration, but it seems to show potential as a method by itself. I wanted to share the idea (and also see if anyone can suggest where to go with it  :)) here http://hotchk155.blogspot.com/2011/11/lost-in-maths.html


which I think might be quite slow in practice

Can you share the arguments for that thought? in short why?

What is the speed you want?

In my simulation to solve this problem I came to ~100 msec  (code see - http://arduino.cc/forum/index.php/topic,52583.msg379029.html#msg379029 - )
Rob Tillaart

Nederlandse sectie - http://arduino.cc/forum/index.php/board,77.0.html -
(Please do not PM for private consultancy)

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