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Topic: I have Random function...Songs not playing randomly? (Read 970 times) previous topic - next topic

Hello there,

I have a code written, I had thought, to play a random song when a HIGH signal is received, but I keep getting the same track played each time (case 3).

Here is the code that I thought would give me randomness:

Code: [Select]
byte check_switches()
{
  if (digitalRead(14) == HIGH)  // check for high signal on pin 14 (analog 0)
    {
       return random(1,6);
    }

  if (wave.isplaying)  // stop it
  {
    wave.stop();
  }

  return 0;
 
}


Here is my whole code:

Code: [Select]
#include <FatReader.h>
#include <SdReader.h>
#include <avr/pgmspace.h>
#include "WaveUtil.h"
#include "WaveHC.h"


SdReader card;    // This object holds the information for the card
FatVolume vol;    // This holds the information for the partition on the card
FatReader root;   // This holds the information for the filesystem on the card
FatReader f;      // This holds the information for the file we're play

WaveHC wave;      // This is the only wave (audio) object, since we will only play one at a time

#define DEBOUNCE 100  // button debouncer

// this handy function will return the number of bytes currently free in RAM, great for debugging!   
int freeRam(void)
{
  extern int  __bss_end;
  extern int  *__brkval;
  int free_memory;
  if((int)__brkval == 0) {
    free_memory = ((int)&free_memory) - ((int)&__bss_end);
  }
  else {
    free_memory = ((int)&free_memory) - ((int)__brkval);
  }
  return free_memory;
}

void sdErrorCheck(void)
{
  if (!card.errorCode()) return;
  putstring("\n\rSD I/O error: ");
  Serial.print(card.errorCode(), HEX);
  putstring(", ");
  Serial.println(card.errorData(), HEX);
  while(1);
}

void setup() {
  // set up serial port
  Serial.begin(9600);
  putstring_nl("WaveHC with 6 buttons");
 
   putstring("Free RAM: ");       // This can help with debugging, running out of RAM is bad
  Serial.println(freeRam());      // if this is under 150 bytes it may spell trouble!
 
  // Set the output pins for the DAC control. This pins are defined in the library
  pinMode(2, OUTPUT);
  pinMode(3, OUTPUT);
  pinMode(4, OUTPUT);
  pinMode(5, OUTPUT);

  // pin13 LED
  pinMode(13, OUTPUT);

  //  if (!card.init(true)) { //play with 4 MHz spi if 8MHz isn't working for you
  if (!card.init()) {         //play with 8 MHz spi (default faster!) 
    putstring_nl("Card init. failed!");  // Something went wrong, lets print out why
    sdErrorCheck();
    while(1);                            // then 'halt' - do nothing!
  }
 
  // enable optimize read - some cards may timeout. Disable if you're having problems
  card.partialBlockRead(true);

// Now we will look for a FAT partition!
  uint8_t part;
  for (part = 0; part < 5; part++) {     // we have up to 5 slots to look in
    if (vol.init(card, part))
      break;                             // we found one, lets bail
  }
  if (part == 5) {                       // if we ended up not finding one  :(
    putstring_nl("No valid FAT partition!");
    sdErrorCheck();      // Something went wrong, lets print out why
    while(1);                            // then 'halt' - do nothing!
  }
 
  // Lets tell the user about what we found
  putstring("Using partition ");
  Serial.print(part, DEC);
  putstring(", type is FAT");
  Serial.println(vol.fatType(),DEC);     // FAT16 or FAT32?
 
  // Try to open the root directory
  if (!root.openRoot(vol)) {
    putstring_nl("Can't open root dir!"); // Something went wrong,
    while(1);                             // then 'halt' - do nothing!
  }
 
  // Whew! We got past the tough parts.
  putstring_nl("Ready!");
}

void loop() {
  //putstring(".");            // uncomment this to see if the loop isnt running
  switch (check_switches()) {
    case 1:
      playcomplete("BANJOSNG.WAV");
      break;
    case 2:
      playcomplete("LTLMAGGE.WAV");
      break;
    case 3:
      playcomplete("OMIEWISE.WAV");
      break;
    case 4:
      playcomplete("SAMOLMAN.WAV");
      break;
    case 5:
      playcomplete("STRAWFOT.WAV");
      break;
    case 6:
      playcomplete("WAYFRSTR.WAV");
  }
}

byte check_switches()
{
  if (digitalRead(14) == HIGH)  // check for high signal on pin 14 (analog 0)
    {
       return random(1,6);
    }

  if (wave.isplaying)  // stop it
  {
    wave.stop();
  }

  return 0;
 
}


// Plays a full file from beginning to end with no pause.
void playcomplete(char *name) {
  // call our helper to find and play this name
  playfile(name);
  while (wave.isplaying) {
  // do nothing while its playing
  }
  // now its done playing
}

void playfile(char *name) {
  // see if the wave object is currently doing something
  if (wave.isplaying) {// already playing something, so stop it!
    wave.stop(); // stop it
  }
  // look in the root directory and open the file
  if (!f.open(root, name)) {
    putstring("Couldn't open file "); Serial.print(name); return;
  }
  // OK read the file and turn it into a wave object
  if (!wave.create(f)) {
    putstring_nl("Not a valid WAV"); return;
  }
 
  // ok time to play! start playback
  wave.play();
}


where do I pop randomSeed in to make it work?

Thanks in advance!


So you're saying it's as simple as adding:

Code: [Select]
void setup() {
  // set up serial port
  Serial.begin(9600);
  randomSeed(analogRead(0));
  putstring_nl("WaveHC with 6 buttons");


and an antenna?  I have two inches of copper wire now poking out of pin 0.  Now it is playing a different song each time I start it up, which is hopeful, but not random yet.  Am I doing something wrong?  Please forgive me I'm totally new to this.

Cheers!

Sorry I'll be more clear.  Since adding randomSeed, it is playing the same song each time I start it up, however said song is a different song than the one that played every time I started it up before adding randomSeed.

It was playing case 3 on start up before randomSeed, now it is playing case 2 each time.

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