Hey Guys,

So this is what I've got.

I've implemented the first of AJ's suggestions.

`#include "WeightedValue.h"`

#include "WProgram.h"

WeightedValue::WeightedValue(int inputMinTarget, int inputMaxTarget)

{

minTarget = inputMinTarget;

maxTarget = inputMaxTarget;

sensorTop = 0;

sensorBottom = 1024;

readingsSoFar = 0;

}

int WeightedValue::returnWeightedValue(int inputValue)

{

readingsSoFar++;

if (inputValue < sensorBottom)

{

int range = inputValue - sensorBottom;

int change = range / (readingsSoFar);

sensorBottom -= change;

}

if (inputValue > sensorTop)

{

int range = inputValue - sensorTop;

int change = range / (readingsSoFar);

sensorTop += change;

}

int outputValue;

outputValue = map(inputValue, sensorBottom, sensorTop, minTarget, maxTarget);

outputValue = constrain(outputValue, 0, 254);

return outputValue;

}

First question, am I calculating the range correctly?

Last time I tested on the hardware I used if (inputValue < sensorBottom) {int range = inputValue - sensorBottom;}

So this might have messed up the results a little.

Also, I run this code around 25 times per second.

(So after one second, X is already around 25)

So, I should probably tone that impact down a bit?