Please follow the steps below. Hope it helps.
1. Download the Ethernet library here (
http://arduino.cc/en/Reference/Ethernet).
2. Unzip it to the folder <arduino location>\libraries\
3. Open the sketch WebClient. Change the ip and server to be 192,168,1,17
7 192,168,1,17
8 respectively. Change the mac address to be 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xE
7 (see the code below)
4. Compile and upload the code to Auduino A.
5. Open the sketch WebServer, and hange the ip to be 192,168,1,17
8 . Change the mac address to be 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xE
8 (see the code below)
6. Compile and upload the code to Auduino B.
7. Connect Arduino A and B to PC with USB.
8. Open the Serial Monitor on the PC.
9. Reset Arduino B first, then reset Arduino A.
10. Expected Result: You can find the output from the Serial Monitor.
WebClient.pde
#include <SPI.h>
#include <Ethernet.h>
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xE7 };
byte ip[] = { 192,168,1,177 };
byte server[] = { 192,168,1,178 };
// Initialize the Ethernet client library
// with the IP address and port of the server
// that you want to connect to (port 80 is default for HTTP):
Client client(server, 80);
void setup() {
// start the Ethernet connection:
Ethernet.begin(mac, ip);
// start the serial library:
Serial.begin(9600);
// give the Ethernet shield a second to initialize:
delay(1000);
Serial.println("connecting...");
// if you get a connection, report back via serial:
if (client.connect()) {
Serial.println("connected");
// Make a HTTP request:
client.println("GET /search?q=arduino HTTP/1.0");
client.println();
}
else {
// kf you didn't get a connection to the server:
Serial.println("connection failed");
}
}
void loop()
{
// if there are incoming bytes available
// from the server, read them and print them:
if (client.available()) {
char c = client.read();
Serial.print(c);
}
// if the server's disconnected, stop the client:
if (!client.connected()) {
Serial.println();
Serial.println("disconnecting.");
client.stop();
// do nothing forevermore:
for(;;)
;
}
}
WebServer.pde
#include <SPI.h>
#include <Ethernet.h>
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xE8 };
byte ip[] = { 192,168,1, 178 };
// Initialize the Ethernet server library
// with the IP address and port you want to use
// (port 80 is default for HTTP):
Server server(80);
void setup()
{
// start the Ethernet connection and the server:
Ethernet.begin(mac, ip);
server.begin();
}
void loop()
{
// listen for incoming clients
Client client = server.available();
if (client) {
// an http request ends with a blank line
boolean currentLineIsBlank = true;
while (client.connected()) {
if (client.available()) {
char c = client.read();
// if you've gotten to the end of the line (received a newline
// character) and the line is blank, the http request has ended,
// so you can send a reply
if (c == '\n' && currentLineIsBlank) {
// send a standard http response header
client.println("HTTP/1.1 200 OK");
client.println("Content-Type: text/html");
client.println();
// output the value of each analog input pin
for (int analogChannel = 0; analogChannel < 6; analogChannel++) {
client.print("analog input ");
client.print(analogChannel);
client.print(" is ");
client.print(analogRead(analogChannel));
client.println("<br />");
}
break;
}
if (c == '\n') {
// you're starting a new line
currentLineIsBlank = true;
}
else if (c != '\r') {
// you've gotten a character on the current line
currentLineIsBlank = false;
}
}
}
// give the web browser time to receive the data
delay(1);
// close the connection:
client.stop();
}
}