invert polarity

i have this code for a project i found online. I'm not very good at programming so i come to you for help. I am trying to invert the polarity on all of the bit because the LEDs i am using are common anode and not common cathode. here is the code part 1.

//based on buttton_test
//This is the v1 release of the RGB door lock code. The hard coded code is:
// [r][g][b][r]
// [r][g][b][r]
// The buttons will flash blue in order while idle.
// On a press, the color is toggled, starting from blank. The password is entered
// by pressing the buttons to set the color code.
// When the code is entered, the pad will turn green and unlock for 10 seconds.
// If the counter is exceeded, the pad will turn red for 30 seconds.

#define DATAOUT 11//MOSI (pin 7 of AD5206)
#define DATAIN 12//MISO - not used, but part of builtin SPI
#define SPICLOCK  13//sck (pin 8 of AD5206)
#define SLAVESELECT 10 //removed the slave switching code entirely.
#define COLS 4 //x axis
#define ROWS 2 //y axis
#define effect_select 1 //choose idle effect

const byte colpin[COLS] = { //pins for led column grounding transistors
  14,15,16,17}; // Using the analog inputs as digital pins (14=A0,15=A1,16=A2,17=A3)

const byte buttonWrite[ROWS] = {
  2, 3}; //Pins for the Vin of the buttons, y-axis
const byte buttonRead[COLS] = {
  9, 8, 7, 6}; //Pins for reading the state of the buttons, x-axis
boolean pressed[COLS][ROWS] = {
  0};
  const byte lock_pin = 4;
boolean lockState = 0;
boolean effect[COLS][ROWS] = {
  0};
byte effect_color = 3;
byte effect_state = 0;
byte effect_count = 0;


// The pot register numbers for each of the red, green, and blue channels
// Address map for AD5206:
// Pin bin dec
// 2   101 5
// 11  100 4
// 14  010 2
// 17  000 0
// 20  001 1
// 23  011 3

const byte red[2] = {
  5, 0};
const byte green[2] = {
  4, 1};
const byte blue[2] = {
  2, 3};

// Main data for the drawing routine
byte rGrid[COLS][ROWS] = {
  0};
byte gGrid[COLS][ROWS] = {
  0};
byte bGrid[COLS][ROWS] = {
  0};


//  Entry code definition
byte rCode[COLS][ROWS] = {
  0};
byte gCode[COLS][ROWS] = {
  0};
byte bCode[COLS][ROWS] = {
  0};
  
  

byte COLORS = 4;//0  1    2    3
byte rColors[] = {0, 255, 0,   0  }; //red
byte gColors[] = {0, 0,   255, 0  }; //green
byte bColors[] = {0, 0,   0,   255}; //blue

byte colorcode[COLS][ROWS] = { 0 };
byte count;

void setup(){
  count = 0; //init count
  //set entry code
  colorcode[0][0] = 1; //row 1
  colorcode[1][0] = 2;
  colorcode[2][0] = 3;
  colorcode[3][0] = 1;
    colorcode[0][1] = 1; //row 2
    colorcode[1][1] = 2;
    colorcode[2][1] = 3;
    colorcode[3][1] = 1;
 
 
  Serial.begin(19200);
  pinMode(lock_pin, OUTPUT);
  digitalWrite(lock_pin, LOW);

//setup the button inputs and outputs
  for(int i = 0; i < ROWS; ++i){ //set row lines to output and zero them
    pinMode(buttonWrite[i], OUTPUT);
    digitalWrite(buttonWrite[i],LOW);
  }
  for(int j = 0; j<COLS; ++j) { //set column lines to input
    pinMode(buttonRead[j], INPUT);
  }
  byte i;
  byte clr;
  pinMode(DATAOUT, OUTPUT);
  pinMode(DATAIN, INPUT);
  pinMode(SPICLOCK,OUTPUT);
  pinMode(SLAVESELECT,OUTPUT);

  for(byte c = 0; c < COLS; ++c){
    pinMode(colpin[c], OUTPUT); // Initialize LED columns
    digitalWrite(colpin[c], LOW); // Turn all LED cols off
  }

  digitalWrite(SLAVESELECT,HIGH); //disable device  // SPCR = 01010000
  //interrupt disabled,spi enabled,msb 1st,master,clk low when idle,
  //sample on leading edge of clk,system clock/4 (fastest)
  SPCR = (1<<SPE)|(1<<MSTR);
  clr=SPSR;
  clr=SPDR;
  delay(10);
  // clear all of the pot registers
  for (i=0;i<6;i++)
  {
    write_pot(i,0);
  }
grid_init(); //clear rgb grid.
code_init(); //set code in memory.
effect_init();
}

void grid_init(){
  //initialize the button grids with blank data
  for(byte c = 0; c < COLS; ++c){
    for(byte r = 0; r < ROWS; ++r){
      rGrid[c][r] = 0;
      gGrid[c][r] = 0;
      bGrid[c][r] = 0;
    }
  }
}

void effect_init(){
  //initialize the button grids with blank data
  for(byte c = 0; c < COLS; ++c){
    for(byte r = 0; r < ROWS; ++r){
      effect[c][r] = 0;
    }
  }
  effect[0][0] = 1;
}


void loop(){

  Serial.print(".");
  effect_count++;
  if(count > 15){
   color_effect(255, 0, 0, 30);
   grid_init();
   count = 0;
  }
  for(byte r = 0; r < ROWS; ++r){
    digitalWrite(buttonWrite[r], HIGH); //bring button row high for reading presses
    clear_pot(); //clear pot regs between rows, otherwise the row not being read will be lit during other row reads.
    if(code_check()){
     count = 0;
     Serial.print("code matched!"); //silly debug statment.
     open_door(); //unlock the door.
     grid_init(); //clear entered code and return to scanning mode.
    }
    
    
    for(byte c = 0; c < COLS; ++c){
      if(pressed[c][r] != digitalRead(buttonRead[c])){
        pressed[c][r] = digitalRead(buttonRead[c]);
        if(pressed[c][r]){

          if(count == 0){
           grid_init(); //clear the button states once a code entry is begun. 
          }
           on_press(c, r); //on button press, call on_press
          count++;
        } else {
          on_release(r, c); //on release, call on_release
        }
      } else {
        if(pressed[r][c]){
          while_pressed(c, r); //on button hold
        } else {
          while_released(c,r); //on release
        }
      }
      if(count == 0){
        if(effect_count == 20) {
           idle_effect();
           effect_count = 0;
        }
      }
    write_pot(red[r],rGrid[c][r]); //writes state of colors to the digital pot register
    write_pot(green[r],gGrid[c][r]);
    write_pot(blue[r],bGrid[c][r]);
      
    digitalWrite(colpin[c], HIGH); //turn one col on while pot is written.
    delayMicroseconds(750); // display. Persistance of Vision makes things appear lit constantly.
    digitalWrite(colpin[c], LOW); //turn the col back off
    
  
    }
    digitalWrite(buttonWrite[r], LOW); //bring current row low.
    delay(4);
    
  }
  
  
  //delay(10);
}

[ code]
your code
[ /code]

(without the spaces of course!)

[ code]
your code
[ /code]

then you won't have to split the code
and we can read it
the bold and italics are because you didn't enclose it in code
certain character combinations do that!

oh i see. Thanks.

oh i see.

Apparently not, or you'd modify your posts.

no i tried. still wouldn't let me do it without splitting it. too big

void on_press(byte c, byte r){
  Serial.print(c, DEC);
  Serial.print(", ");
  Serial.println(r, DEC);
  //set_lock();
  color_cycle(c, r);
}

void on_release(byte c, byte r){
  //rgb(c, r, 0, 0, 0);
}

void while_pressed(byte c, byte r){

}

void while_released(byte c, byte r){

}

void open_door(){
  digitalWrite(lock_pin, HIGH);
  color_effect(0, 255, 0, 5); //effect the keypad green for 5 seconds or soish.
  digitalWrite(lock_pin, LOW);
}

char spi_transfer(volatile char data)
{
  SPDR = data;                    // Start the transmission
  while (!(SPSR & (1<<SPIF)))     // Wait the end of the transmission
  {
  };
  return SPDR;                    // return the received byte
}

byte write_pot(byte address, byte value)
{
  digitalWrite(SLAVESELECT, LOW);
  //2 byte opcode
  spi_transfer(address % 6);
  spi_transfer(constrain(255-value,0,255));
  digitalWrite(SLAVESELECT, HIGH); //release chip, signal end transfer
}

void rgb(byte c, byte r, byte R, byte G, byte B){
  rGrid[c][r] = R;
  gGrid[c][r] = G;
  bGrid[c][r] = B;
}

void clear_pot(){
    // clear all of the pot registers
   byte i;
  for (i=0;i<6;i++)
  {
    write_pot(i,0);
  }
}

void code_init(){
//This is where the entry code is defined.
//    c r where c is column, r is row. Each is 0-255. Values are mixed to create colors.
// The code consists for four colors to be displayed on one row.
for(byte c=0; c < COLS; c++){
  for(byte r=0; r < ROWS; r++){
    rCode[c][r] = rColors[colorcode[c][r]]; //column 0, row 0
    gCode[c][r] = gColors[colorcode[c][r]];
    bCode[c][r] = bColors[colorcode[c][r]];
  }
}
}

boolean code_check(){ //check color state of grid to see if it matches entry code.


for(byte c=0;c<COLS;c++){
  for(byte r=0; r < ROWS; r++){

    if(rGrid[c][r] != rCode[c][r]){
      return(0);
    }
    if(gGrid[c][r] != gCode[c][r]){
      return(0);
    }
    if(bGrid[c][r] != bCode[c][r]){
      return(0);
    }
  }
}
  return(1);
}

void color_effect(byte dRed, byte dGreen, byte dBlue, byte time){
  //effect all of the keypad buttons to the provided color for n seconds and turn it off again.
  byte c;
      for(byte r=0; r<ROWS; r++){ //leave the grid alone, just write the pot.
        write_pot(red[r],dRed);
        write_pot(green[r],dGreen);
        write_pot(blue[r],dBlue);
      }
      for(c=0;c<COLS;c++){
    digitalWrite(colpin[c], HIGH); //turn one col on while pot is written.
      }    
    delay(time*1000); //turn time into secondsish
      for(c=0;c<COLS;c++){
    digitalWrite(colpin[c], LOW); //turn the col back off
      }
    clear_pot(); //turn off everything in the pot.
  
}

void color_cycle(byte c, byte r){
  byte color = get_color(c, r);
  Serial.print("got color");
  Serial.print( color, DEC );
  if(color < COLORS){
    color++;
  } else {
    color = 1; //skip blank color 0
  }
  rgb(c, r, rColors[color], gColors[color], bColors[color]); 
}

byte get_color(byte c, byte r){
   for(byte i=0; i < COLORS; i++){
  if(rGrid[c][r] == rColors[i]){
    if(bGrid[c][r] == bColors[i]){
      if(gGrid[c][r] == gColors[i]){
        return(i);
      }
    }
  } 
  }  
}

void idle_effect(){ //this is he eye candy while the keypad isn't in use.
  grid_init();
if(effect_select==1)
{
   for(byte r=0; r < ROWS; r++){
     for(byte c=0;c<COLS;c++){
    if(effect_state == 1){
     effect[c][r] = 1; 
     effect_state = 0;
     return;
    }
    if(effect[c][r]) {
      rGrid[c][r] = rColors[effect_color];
      gGrid[c][r] = gColors[effect_color];
      bGrid[c][r] = bColors[effect_color];      
      effect[c][r] = 0;
      effect_state = 1;
     }

    
   }
  }
}
if(effect_select==2){
  
byte red = rColors[effect_color];
byte blue = bColors[effect_color];
byte green = gColors[effect_color];
if(red != 0)
  red = red - effect_state;



  for(byte r=0; r < ROWS; r++){
      for(byte c=0;c<COLS;c++){

      rGrid[c][r] = rColors[effect_color];
      gGrid[c][r] = gColors[effect_color];
      bGrid[c][r] = bColors[effect_color];      
      effect[c][r] = 0;
      effect_state = 1;
      }
     }
  
}
}