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Author Topic: IDE Screenshot comparison  (Read 1252 times)
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This was sort of fun.  Arduino has a (deserved) reputation for being an Easy-to-Use IDE.  And yet, most vendors will claim that their IDEs are easy.  In this photo set, I threw up screenshots of nine different IDEs that I have or could easily get, each with a "simple" example project loaded (usually some form of blinking LED.)  Have fun comparing them!

http://www.flickr.com/photos/58843278@N00/sets/72157628354203683/detail/
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What if you have a complex project? Which IDE will fair better?
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What if you have a complex project? Which IDE will fair better?

This is exactly why I have downloaded the eclipse IDE.

All I need is a project explorer so I can select which tabs are active, rather than having to use a drop down menu as the tabs just run off the screen.

Also the 1.0 update to the colour scheme made the tab readability decrease on my screen.

Apart from that the Arduino IDE has been great due to its simplicity.
« Last Edit: December 10, 2011, 03:54:54 am by pYro_65 » Logged


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What if you have a complex project? Which IDE will fair better?
I dunno.  I've always done complex projects via command line tools.   My general impression is that as complexity increases, it becomes increasingly impractical to have everything you need on the screen, anyway.  Especially if you're trying to tile all the little windows.
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I like having a quick peek at what else is out there every now and then.
While I have little or no interest in ever running some of these, it is nice to see what the "other side" looks like.

Personally, I tend to use a mix of gedit/vi/arduino ide on linux and as long as I can edit the test, Im not really that fussy as per what I use.
From a beginners point of view, I can certainly appreciate that the ardiuno interface is nice and clean, without too many confusing options.

Thanks for sharing!
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I dunno.  I've always done complex projects via command line tools.   My general impression is that as complexity increases, it becomes increasingly impractical to have everything you need on the screen, anyway.  Especially if you're trying to tile all the little windows.

This is why multi-head video cards were developed - if you don't have enough screen space, you need more resolution and/or more screens. I've got two monitors (side-by-side 22 inch LCDs - one with a portrait mode stand) on my current workstation here at home, but personally (if I had the space) I would love to have a triple-head system, with the main screen being a 42" LCD with the side screens being portrait-mode 22 inch LCDs; I just don't have the desktop room (but I might get another 22 inch; I do have room for a third one of those).

I've found that have multiple monitors, coupled with virtual desktops, to be invaluable when coding (admittedly, more so for web development; you can have one screen with your IDE and/or FTP session, and the other with your browser(s) - mod, push, test, ad-infintum).
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This is why multi-head video cards were developed
Well, no.  Being able to DISPLAY lots of information at one time does not make my brain any more capable of PROCESSING all of that information.  The "guideline" for menus and such used to be 7 +/- 2 items to match up with psychologic studies of the size of short-term memory.  That might not be a great guideline, but I think the 50-odd buttons and 11 drop-down menus of AVRStudio is a bit much.

(not that everyone is likely to process data in the same way, anyway...)
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