I think that the fact it can't do colour or really high res powerful games is one of the great things about it.
Don't get me wrong, I'm under no dillusions that it has to be capable of high-res etc to be worthwhile, I've always had a fantasy of building my own unique, commercial quality (if only compared to 70's genre)coin operated video game from scratch and perhaps HV is a means to that.
I've always had a fantasy of building my own unique, commercial quality (if only compared to 70's genre)coin operated video game from scratch and perhaps HV is a means to that. Yeah sure I could build a MAME cab and run and a homemade game written to run under XP, but there's something phony about that, I'd like it to be totally dedicated hardware.
That doesn't mean you couldn't get full color rendering, etc from a 168/328 - look at this:http://www.linusakesson.net/scene/craft/That was done with an ATMega88 - and a ton of finely crafted assembler code, running @ 20 MHz, on a VGA monitor. However, that assembler code is probably anything but simple, and it is probably hand-tuned to exact cycle counts.
Here's something interesting:http://humaneinfo.com/pc.htmlUses 3 ATMega328p microcontrollers - one for video, one for USB, and one for the "main" processor. Tons of other "features" too...
Im very intrigued as to how this artifact color is actually generated, the pictures are very impressive.
Note that I think it only works for CRT's, I don't think the process would work on an LCD or other screen.