Pages: [1]   Go Down
Author Topic: Interactive 3D camera in Maya  (Read 993 times)
0 Members and 1 Guest are viewing this topic.
0
Offline Offline
Newbie
*
Karma: 0
Posts: 3
Arduino rocks
View Profile
 Bigger Bigger  Smaller Smaller  Reset Reset

In this project the camera is in a way motion captured. My goal

was to use the view-port of Maya to experience the movement

and rotation by simply holding the screen.

The wii motion plus used as the gyro sensor for the rotation. I

am planning to use it to animate the camera in my thesis short

film.


Logged

0
Offline Offline
Newbie
*
Karma: 0
Posts: 37
Arduino rocks
View Profile
 Bigger Bigger  Smaller Smaller  Reset Reset

hello good your project, I liked the use of
opencv, that's something I've wanted to implement in my
robots but I could not if I can help with a manual.

a question which platform you use to program
opencv?

thanks

jaime
 smiley smiley smiley

Logged

Atlanta
Offline Offline
Sr. Member
****
Karma: 1
Posts: 254
Arduino still rocks
View Profile
WWW
 Bigger Bigger  Smaller Smaller  Reset Reset

Thats a very impressive project, congratulations on your achievement !
Logged

0
Offline Offline
Newbie
*
Karma: 0
Posts: 3
Arduino rocks
View Profile
 Bigger Bigger  Smaller Smaller  Reset Reset

Hi Jaime,

I used openframeworks (and ofxOpenCV addon) with codeblocks on windows 7 x64
Logged

Austria
Offline Offline
Sr. Member
****
Karma: 3
Posts: 260
Arduino rocks
View Profile
WWW
 Bigger Bigger  Smaller Smaller  Reset Reset

cool  8-)  looking forward for this  smiley
Logged


Pages: [1]   Go Up
Jump to: