U8GLIB_MINI12864 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
0x0a1, /* ADC set to reverse. Was a0 now a1 */
U8GLIB_LM6059 u8g(13, 11, 10, 9); // SPI Com: SCK = 13, MOSI = 11, CS = 10, A0 = 9
Line 51: 0x0a0, /* ADC set to reverse */Line 52: 0x0c8, /* common output mode */Line 60: 0x027, /* contrast value, EA default: 0x01f */
works as it should and sets the contrast. But I have a few questions. From what I've read in the datasheet the contrast value is a 6 bit value. I'm guessing the range 0 - 255 is divided down to 0 - 63?
I've begun investigating bdf fonts using FontForge. I looks like converting a font then modifying / drawing the bitmap for the size I want might be the best method, but I don't really understand how point size converts to pixel size. I think I have a lot to learn before I can produce a usable font.