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Topic: The ARM-pad (Read 3119 times) previous topic - next topic

janost

I shaved the ruff edges of the raycasting engine and added a few textures.
It's now much cleaner and probably the best you can do on the ATmega.

http://www.youtube.com/watch?v=9ryBeJAs2I0


janost

I'm very much impressed by the performance of the ATmega.
That is 8192 rays to calculate for every frame.

It still runs at 5fps.

Very impressive.

janost

#17
May 23, 2014, 11:20 pm Last Edit: May 23, 2014, 11:24 pm by janost Reason: 1
Here is a better clip on the 2.2" TFT raycaster.

http://www.youtube.com/watch?v=-Xer8gVS5Ww

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