Toorum's Quest II - ATmega328P based retro video game with 256 color graphics

Its better to squeez all cycles out if during the active lines and run the game updates during inactive lines.
In my videoblaster it uses all of the CPU when outputing pixels on 200 lines and and nothing during 112 lines.

That equals to an AVR running at 6MHz and that is fast comparing to 6502s.

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