Need help in GLCD X and Y offset

hi,
I'm trying to make this project from Experimental Avionics.
http://https://www.youtube.com/watch?v=emqc_vi7-Rg

The original project uses a GLCD with a 192x64 resolution while I am using a 128x128 GLCD screen. I managed to changed some X,Y coordinates to suite a 128x128 LCD.
The problem is I am having difficulty in changing the X,Y coordinates in the MENU setting using an encoder. (see attached photo)
it consists of 3 settings EXIT, CLOCK, MIN. AIRSPEED

here is the code from the site

void Menu() {
 int SettingItem = 0;
 int ButtonPush = 0;
 int KeepLoop = true;
 int KeepLoop1 = true;
 int KeepLoop2 = true;
 int encCurrentValue = 0;
 int highlightwidth = 192;
 int highlighthight = 10;
 int textShiftX = 4;
 int textShiftY = 10;
 int MaxSettings = 3;  // number of setting items 
 byte second, minute, hour, dayOfWeek, dayOfMonth, month, year;
 int secvalue = 0;
 int TimeSetPosition = 0;

 String StringSetting1 = "";
 String StringSetting2 = "";
 int tmpValue = 0;
 int tmpMinValue = 0;
 int tmpMaxValue = 0;
   
  int i = 0;
 
  GLCD.ClearScreen();

  //****************************** Draw the screen ********************************
  i = 0;
  textAreaSetting0.DefineArea(textShiftX, 1 + textShiftY * i , 29, 1 , System5x7);
  textAreaSetting0.ClearArea();
   textAreaSetting0.print("Exit");  
  GLCD.InvertRect(0, highlighthight * i, highlightwidth, highlighthight);

  i = 1;
  textAreaSetting1.DefineArea(textShiftX, 1 + textShiftY * i , 29, 1 , System5x7);
  textAreaSetting1.ClearArea();
  //textAreaSetting1.SetFontColor(PIXEL_OFF);
  StringSetting1 = "Clock: ";
  textAreaSetting1.print(StringSetting1);  

  i = 2;
  textAreaSetting2.DefineArea(textShiftX, 1 + textShiftY * i , 29, 1 , System5x7);
  textAreaSetting2.ClearArea();
  StringSetting2 = "Airswitch Min Speed: " + String(MinFlightSpeed,DEC) + " Kts";
  
  textAreaSetting2.print(StringSetting2);  

  //****************************** End of Draw the screen ********************************
  
  while (KeepLoop) {

   while (buttonState == LOW) { // button could have been held down at this point. wait fot release
       buttonState = digitalRead(Click_Button);
       delay(50);
  }

  // sowing time constantly
  readDS3231time(&second, &minute, &hour, &dayOfWeek, &dayOfMonth, &month, &year);
  if (secvalue != second) {
    StringSetting1 = "Clock: 20";
    StringSetting1 += year;
    StringSetting1 += "-";
    if (month < 10) {
      StringSetting1 += "0";
    }
    StringSetting1 += month;
    StringSetting1 += "-";
    if (dayOfMonth < 10) {
      StringSetting1 += "0";
    }
    StringSetting1 += dayOfMonth;
    StringSetting1 += " ";
    if (hour < 10) {
      StringSetting1 += "0";
    }
      StringSetting1 += hour;
      StringSetting1 += ":";
    if (minute < 10) {
      StringSetting1 += "0";
    }
      StringSetting1 += minute;
      StringSetting1 += ":";  
      
    if (second < 10) {
      StringSetting1 += "0";
      
    }
      StringSetting1 += second;
    if (SettingItem == 1) {
      textAreaSetting1.SetFontColor(PIXEL_OFF);
    } else {
      textAreaSetting1.SetFontColor(PIXEL_ON);
    }
    textAreaSetting1.ClearArea();
    textAreaSetting1.print(StringSetting1);
    secvalue = second;
  }  
  buttonState = digitalRead(Click_Button);
  if (buttonState == LOW and bTimer == 0 and MenuItem == 2) {
    bTimer = millis();
  }
 
  if (buttonState == HIGH and bTimer > 0 and MenuItem == 2) {
    ButtonPush = 1;
    bTimer = 0;
  }
  
  encCurrentValue = myEnc.read()/4;
  
  if (encCurrentValue != encLastValue) {
    GLCD.InvertRect(0, highlighthight * SettingItem, highlightwidth, highlighthight);
    SettingItem = (SettingItem - (encCurrentValue - encLastValue)) % MaxSettings;
    // due to weird implementation of MODULO function I had to do the follwoing line
    if (SettingItem <0) {
      SettingItem = MaxSettings + SettingItem;
    }
    GLCD.InvertRect(0, highlighthight * SettingItem, highlightwidth, highlighthight);
    encLastValue = encCurrentValue;

    ButtonPush = 0;

  } 

//******************************** Setting UTC time *************************
  if (SettingItem == 1 and ButtonPush == 1) {
    textAreaSetting1.ClearArea();
    textAreaSetting1.SetFontColor(PIXEL_ON);
    textAreaSetting1.print(StringSetting1);
    GLCD.InvertRect(58+(TimeSetPosition*18), highlighthight+1, 12, highlighthight-2);
    while (KeepLoop1) {
      encCurrentValue = myEnc.read()/4;
  
      if (encCurrentValue != encLastValue) {
        GLCD.InvertRect(58+(TimeSetPosition*18), highlighthight+1, 12, highlighthight-2);
        TimeSetPosition = (TimeSetPosition - (encCurrentValue - encLastValue)) % 5;
        // due to weird implementation of MODULO function I had to do the follwoing line
       if (TimeSetPosition <0) {
          TimeSetPosition = 5 + TimeSetPosition;
       }
        encLastValue = encCurrentValue;
        GLCD.InvertRect(58+(TimeSetPosition*18), highlighthight+1, 12, highlighthight-2);
 
      }
      
      buttonState = digitalRead(Click_Button);
      if (buttonState == LOW) { // buttom pressed - need to hold the button to exit
        bTimer = millis();
        while (buttonState == LOW and millis() - bTimer < 1500) { // button released
           buttonState = digitalRead(Click_Button);
          delay(50);
        }
        if (millis() - bTimer > 1500) { 
          KeepLoop1 = false;
        } else {

          switch (TimeSetPosition) {
             case 0:
               tmpValue = year;
               tmpMinValue = 15;
               tmpMaxValue = 99;
               break;
             case 1:
               tmpValue = month;
               tmpMinValue = 1;
               tmpMaxValue = 12;
               break;
             case 2:
               tmpValue = dayOfMonth;
               tmpMinValue = 1;
               tmpMaxValue = 31;
               break;
             case 3:
               tmpValue = hour;
               tmpMinValue = 0;
               tmpMaxValue = 23;
               break;
             case 4:
               tmpValue = minute;
               tmpMinValue = 0;
               tmpMaxValue = 59;
               break;
          }
          
          GLCD.InvertRect(57+(TimeSetPosition*18), highlighthight-2, 14, highlighthight+3);
          while (KeepLoop2) {
            encCurrentValue = myEnc.read()/4;
            if (encCurrentValue != encLastValue) {
              tmpValue = tmpValue - (encCurrentValue - encLastValue);
              if (tmpValue > tmpMaxValue) {
                tmpValue = tmpMaxValue;
              }
              if (tmpValue < tmpMinValue) {
                tmpValue = tmpMinValue;
              }
              encLastValue = encCurrentValue;
              GLCD.CursorToXY(58+(TimeSetPosition*18), highlighthight+1);
              GLCD.Printf("%02d", tmpValue);
            }  
            buttonState = digitalRead(Click_Button);
            if (buttonState == LOW) { // buttom pressed
              while (buttonState == LOW) { // button released
                buttonState = digitalRead(Click_Button);
                delay(50);
              }
              
              KeepLoop2 = false;
            }

        }
             // write the new value back into the correcponding valiable        
            switch (TimeSetPosition) {
                         case 0:
                           year = tmpValue;
                           break;
                         case 1:
                           month = tmpValue;
                           break;
                         case 2:
                           dayOfMonth = tmpValue;
                           break;
                         case 3:
                           hour = tmpValue;
                           break;
                         case 4:
                           minute = tmpValue;
                           break;
                      }          
            GLCD.InvertRect(57+(TimeSetPosition*18), highlighthight-2, 14, highlighthight+3);
            KeepLoop2 = true;
          
        }
      }
    }

    // set time here
    setDS3231time(00,minute,hour,7,dayOfMonth,month,year);
    
    textAreaSetting1.SetFontColor(PIXEL_OFF);
    textAreaSetting1.ClearArea();
    textAreaSetting1.print(StringSetting1);
    bTimer = 0;
    ButtonPush = 0;
    KeepLoop1 = true;

  }