bug in the timealarm library

I just tested the changes for getting the alarm id. There were a few items I had to change to compile it and then I ran it with Vicknet's trick of updating the seconds in every loop for a couple of (virtual) years. It worked fine. Of course since I was setting the seconds (or in a few high speed tests, minutes) it didn't hit right on the second, but it ran fine.

The code I used to test it with:

#include <Time.h>
#include <TimeAlarms.h>

AlarmID_t morningAlarmID, afternoonAlarmID, eveningAlarmID;
char buf[100];

void setup()
{
  Serial.begin(57600);
  Serial.println("Initializing..");
  morningAlarmID   = Alarm.alarmRepeat(8,30,0, onAlarm); 
  afternoonAlarmID = Alarm.alarmRepeat(13,25,0,onAlarm); 
  eveningAlarmID   = Alarm.alarmRepeat(17,45,0,onAlarm);   
}

void onAlarm()
{
  // alarm callback function
  AlarmId id = Alarm. getTriggeredAlarmId();

  if(id == morningAlarmID) {
    Serial.println("Morning Alarm"); 
  } 
  else if (id == afternoonAlarmID) {  
    Serial.println("Afternoon Alarm"); 
  } 
  else if (id == eveningAlarmID) {  
    Serial.println("Evening Alarm"); 
  }  
  else {  
    Serial.println("Invalid Alarm ID"); 
  }
  sprintf(buf,"Time %d:%d:%d %d/%d/%d", hour(),minute(),second(),day(),month(),year());
  Serial.println(buf);
}

void loop()
{
  Alarm.delay(0);
  adjustTime(55);
//  sprintf(buf,"Time %d:%d:%d %d/%d/%d", hour(),minute(),second(),day(),month(),year());
//  Serial.println(buf);
  
}