Sorry that is the wrong code here is the correct one ,I have to still delete the old ones.
/*Airsoft TIMER
Version 1.5
Creators:
Chase Cooley
Joey Meyer
Turned into usable code, 6/16/2011:
Matt Falcon*/
//#define DEBUG
//#include "DebugUtils.h"
#include <Keypad.h>
#include <LiquidCrystal.h>
#define pound 14
#define LED_RED 6
#define LED_GREEN 5
#define KP_ROWS 3
#define KP_COLS 4
unsigned int timerSeconds = 300; // start with 5 minutes on the clock
byte password[4];
byte entered[4];
int currentLength = 0;
byte i = 0;
LiquidCrystal lcd(8,7, 10, 11, 12, 13);
//Keypad
char keys[KP_ROWS][KP_COLS] = {
{
'1', '2', '3', '4' }
, {
'5', '6', '7', '8' }
, {
'*', '9', '0', '#' }
};
byte rowPins[KP_ROWS] = {
2,14,15}; //connect to the row pinouts of the keypad
byte colPins[KP_COLS] = {
19,18,17,16 }; //connect to the column pinouts of the keypad
Keypad keypad = Keypad(makeKeymap(keys), rowPins, colPins, KP_ROWS, KP_COLS);
char key;
//LCD setup
void setup() {
Serial.begin(9600);
pinMode(LED_RED, OUTPUT); // sets the digital pin as output
pinMode(LED_GREEN, OUTPUT); // sets the digital pin as output
lcd.begin(16, 2);
lcd.print("Enter Code: ");
lcd.cursor();
lcd.setCursor(6, 1);
while (currentLength < 4) {
key = keypad.getKey();
if (key != NO_KEY) {
lcd.print(key);
password[currentLength] = key;
currentLength++;
lcd.setCursor(currentLength + 6, 1);
}
else delay(10);
}
lcd.noCursor();
lcd.clear();
lcd.print("You've Entered: ");
lcd.setCursor(6, 1);
lcd.print(password[0]);
lcd.print(password[1]);
lcd.print(password[2]);
lcd.print(password[3]);
delay(2500);
lcd.clear();
currentLength = 0;
}
void loop() {
lcd.clear();
lcd.print("Enter Code: ");
lcd.cursor();
key = keypad.getKey(); // get the key once per this loop
if (key != NO_KEY) {
lcd.setCursor(0, 1);
lcd.print(" ");
lcd.setCursor(6, 1);
while (currentLength < 4) {
// here, we take the key that broke us into this "if" statement, instead of discarding it. this also pauses the timer, effectively.
if (key != NO_KEY)
{ // redundant for the first loop, but necessary for every next character
lcd.setCursor(currentLength + 5, 1);
lcd.print(key);
entered[currentLength] = key;
currentLength++;
}
else delay(10);
key = keypad.getKey(); // get the key every time "while" loops
}
if (memcmp(entered,password,4) == 0) { // shortcut to compare an array of bytes, use memcmp(A, B, length), will return 0 if match.
lcd.noCursor();
lcd.clear();
lcd.print(" Defused ");
tone(9,1200, 4000); //
lcd.clear();
lcd.setCursor(0,0);
lcd.print("Bomb Rebooting");
lcd.setCursor(0,1 );
lcd.print("Have a nice day!");
currentLength = 0;
delay(4000); // hold that on screen for 2.5 seconds
lcd.clear();
currentLength = 0;
setup();
}
else {
lcd.noCursor();
lcd.clear();
lcd.print(" Wrong ");
tone(9,110, 2500);
lcd.setCursor(0, 1);
lcd.print("Penalty -2:00"); // Display time penalty
if (timerSeconds > 120) timerSeconds -= 120;
else timerSeconds = 1; // will trigger BOOM next cycle
currentLength = 0;
delay(2500); // hold that on screen for 2.5 seconds
lcd.clear();
}
}
timer(); // prints current time on screen, checks for "go off" time, holds loop for 1 second
}
void timer() {
lcd.setCursor(0, 1); // sets cursor to 2nd line
lcd.print("Timer: ");
lcd.print(timerSeconds / 60); // integer number of minutes on clock
lcd.print(":");
lcd.print(timerSeconds % 60); // mod 60; gives us number of seconds outside of 60sec/min
delay(950); // hold us here for 0.950 seconds
{
digitalWrite(LED_RED,!digitalRead(LED_RED)); // toggle the green LED once a second
}
tone(9,800, 250); // play bleep for 50ms
delay(50); // and there's the rest of that 1 second (not counting LCD delay)
timerSeconds--;
if (timerSeconds == 0) bombomb();
}
void bombomb() {
// routine for making ze BOMB GOEZ OFF!!!1 :D
lcd.noCursor();
lcd.clear();
lcd.print(" !BoOo0o0o0om! ");
lcd.setCursor(0, 1);
lcd.print("you LoSe Sucker!");
tone(9,110, 100);
digitalWrite(LED_RED, HIGH); // sets the red LED on
delay(500); // waits half a second
tone(9,110, 100);
delay(500); // waits half a second
digitalWrite(LED_RED, LOW); // sets the red LED off
digitalWrite(LED_GREEN, HIGH); // sets the green LED on
tone(9,110, 100);
delay(500); // waits half a second
digitalWrite(LED_RED, HIGH); // sets the red LED on
digitalWrite(LED_GREEN, LOW); // sets the green LED off
tone(9,110, 100);
delay(500); // waits half a second
digitalWrite(LED_RED, LOW); // sets the red LED off
digitalWrite(LED_GREEN, HIGH); // sets the green LED on
tone(9,110, 100);
delay(500); // waits half a second
key = NO_KEY; // enter the while() loop, otherwise it'll skip. i could use do { } while();, but I'm lazy.
{
while (key == NO_KEY) {
key = keypad.getKey();
if (key == '#')
{
lcd.clear();
lcd.print("Resetting:");
lcd.setCursor(6,1);
lcd.print("the Bomb!");
delay(3000); // 3 sec delay
void (*softReset) (void) = 0; //declare reset function @ address 0
softReset();
//timerSeconds = 300; // put 5 minutes on the clock
// and we break the loop and go back to timer.
}
else key = NO_KEY; // continue looking for pound key
}
}
}