#include <Adafruit_NeoPixel.h>
#define PIN 6
#define PIN2 7
#define LED_COUNT 16
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_RGB Pixels are wired for RGB bitstream
// NEO_GRB Pixels are wired for GRB bitstream
// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip)
Adafruit_NeoPixel strip_a = Adafruit_NeoPixel(LED_COUNT, PIN, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel strip_b = Adafruit_NeoPixel(LED_COUNT, PIN2, NEO_GRB + NEO_KHZ800);
void setup() {
strip_b.begin();
strip_b.show(); // Initialize all pixels to 'off'
strip_a.begin();
strip_a.show(); // Initialize all pixels to 'off'
}
void loop() {
// Some example procedures showing how to display to the pixels:
colorWipe(strip_a.Color(255, 0, 0), 50); // Red
colorWipe(strip_a.Color(0, 255, 0), 50); // Green
colorWipe(strip_a.Color(0, 0, 255), 50); // Blue
rainbow(20);
rainbowCycle(20);
// Some example procedures showing how to display to the pixels:
colorWipe(strip_b.Color(255, 0, 0), 50); // Red
colorWipe(strip_b.Color(0, 255, 0), 50); // Green
colorWipe(strip_b.Color(0, 0, 255), 50); // Blue
rainbow(20);
rainbowCycle(20);
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip_a.numPixels(); i++) {
strip_a.setPixelColor(i, c);
strip_a.show();
for(uint16_t i=0; i<strip_b.numPixels(); i++) {
strip_b.setPixelColor(i, c);
strip_b.show();
delay(wait);
}
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip_a.numPixels(); i++) {
strip_a.setPixelColor(i, Wheel((i+j) & 255));
}
for(i=0; i<strip_b.numPixels(); i++) {
strip_b.setPixelColor(i, Wheel((i+j) & 255));
}
strip_b.show();
strip_a.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip_a.numPixels(); i++) {
strip_a.setPixelColor(i, Wheel(((i * 256 / strip_a.numPixels()) + j) & 255));
}
for(i=0; i< strip_b.numPixels(); i++) {
strip_b.setPixelColor(i, Wheel(((i * 256 / strip_b.numPixels()) + j) & 255));
}
strip_a.show();
strip_b.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip_a.numPixels(); i=i+3) {
strip_a.setPixelColor(i+q, c); //turn every third pixel on
}
for (int i=0; i < strip_b.numPixels(); i=i+3) {
strip_b.setPixelColor(i+q, c); //turn every third pixel on
}
strip_a.show();
strip_b.show();
delay(wait);
for (int i=0; i < strip_a.numPixels(); i=i+3) {
strip_a.setPixelColor(i+q, 0); //turn every third pixel off
}
for (int i=0; i < strip_b.numPixels(); i=i+3) {
strip_b.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip_a.numPixels(); i=i+3) {
strip_a.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
for (int i=0; i < strip_b.numPixels(); i=i+3) {
strip_b.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip_a.show();
strip_b.show();
delay(wait);
for (int i=0; i < strip_a.numPixels(); i=i+3) {
strip_a.setPixelColor(i+q, 0); //turn every third pixel off
}
for (int i=0; i < strip_b.numPixels(); i=i+3) {
strip_b.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip_a.Color(255 - WheelPos * 3, 0, WheelPos * 3);
return strip_b.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip_a.Color(0, WheelPos * 3, 255 - WheelPos * 3);
return strip_b.Color(0, WheelPos * 3, 255 - WheelPos * 3);
} else {
WheelPos -= 170;
return strip_a.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
return strip_b.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}