The lack of proper connections to the Clock Generator could produce the problem you're having with the SPC7110 carts. The clock signals are needed for the register commands used to map the different sections of the ROM.
I suggest you solder the pins to the Clock Generator.
Forgive my ignorance, but as long as I adapt the pinout (and provide 12v where needed), can I use this to program a 27c322? I can see the options in the "Flash.ino", but there is no other mention of it that I can find.
Copy ino files in Sanni's V32A code. You need to replace Cart_Reader.ino.
Placing PCE_CRC_LIST.txt on root of SD card will enable verify and automatic game name identifier.
pinout_pce.xls is pinout.xls with PC Engine/TG16 pinout
Hi skaman,
Thank you!
Successfully fixed the bug with ST II'.
Would you try this new one?
Also added Momotaro densetsu alternate version into crc list file.
I have not bothered with Pin A9 because it's only really needed for eprom identification and I already know it's a 27c322. I'm also currently not applying the 6.5V programming voltage to VCC, just 5V. And the timings are not according to the datasheet.
Thanks a lot! I don't use a snes cart slot, I just have a zif socket on a shield for flash rom programming. Might just try to make another zif socket adapter that fits on top of the existing one. Will need to order parts, so expect more questions in a while
The lack of proper connections to the Clock Generator could produce the problem you're having with the SPC7110 carts. The clock signals are needed for the register commands used to map the different sections of the ROM.
I suggest you solder the pins to the Clock Generator.
Good Luck!
Soldered the pins to the Clock Generator! IT WORKS!! That was what was giving me problems, then! Thanks everyone! I got TM Zero dumped. I'm gonna go try the SA-1 carts now. I think I asked this before, but has anyone managed to incorporate the appropriate code in for properly dumping MegaMan X2?
Update: Tried the two remaining SA-1 carts I have yet to dump—Super Mario RPG and Kirby's Dream Land 3. No dice. Maybe the carts are just too old and stubborn?
Hi guys, I'm new here (although I know a little about skaman. He and I have had conversations on the Retrode forum; it's thanks to him I came here). I've been seriously thinking of purchasing an Arduino cart reader, specifically with a SNES slot and N64 slot (but also including the clock generator so that it would work with SA-1 SNES cartridges since I have a Super Mario RPG cartridge here) as I already have other ways to read and write data from/to my Sega Genesis, Game Boy, Game Boy Color, and Game Boy Advance cartridges that have the ability to save to them (including a Retrode2, GBx plugin, Nintendo DS Lite, and a DSTwo flashcard), so slots for the other systems won't be necessary. Before I make a decision about making a purchase, I have a bunch of questions I'd like to ask, please.
First and foremost, being as I'm not comfortable with soldering the parts if I directly order all the parts I need (my hands tend to sometimes shake uncontrollably when I do something that requires precision, so I just don't think soldering something myself would work that well), when I feel the time is right, is it totally fine for me to ask for someone else with soldering experience to order the parts I need and build the cart reader to my specifications, and pay that person either via Paypal or EMT to have them ship it to me directly when it's ready? I might want to negotiate the price a little in hopes it can be reasonable for me (I'm Canadian BTW).
Second, will my laptop's USB ports be powerful enough to dump Super Mario RPG or any other SA-1 SNES game, and read/write data from/to the cartridge? My laptop is an Alienware M14XR2, which is basically a gaming lapptop.
Third, can the cart reader be designed to also work with NES and/or Sega 32X cartridges?
Lastly, can a cart reader be customized so that it requires being plugged into a wall socket?
sanni:
From my experience a PC's USB port does not provide enough power to reliably dump SA1 games with my cart reader. I always use one of those:
This worked! Unfortunately, it only worked with Super Mario RPG. I think my copy of Kirby's Dream Land 3 is shot: I can't even get it to work on my SNES, even after thorough cleaning. Maybe I'll just have to get another copy...
sanni, I'm curious to ask if you're planning to order some PCBs sooner or later (or have lately)? If you haven't ordered any lately, will you please let me know via PM when you get them? skaman let me know about the need of PCBs for each batch of cart readers.
Also, can you give me a price estimate in USD or CAD of how much one of these cart readers will cost if it's fully assembled (presuming the only consoles it was designed to work with are SNES (including SA-1 games) and Nintendo 64), please? If there is a time when you can reserve one of these cart readers, I'd really appreciate it.