Mario jump sound with Tone

Hello, i have made Mario with an ESP32 and i have all the sounds except the jump sound small and super jump, I am using tone and a passive buzzer and a WAV or MP3 or any other format is to large, it must be using Tone.

The sounds can be heard here Mario sounds

I will pay £25 as i do not expect anyone to work for hours on it, preferably someone who knows exactly how to create sounds with Tone and thus probably in 10 minutes work for someone as such, I can squeeze a tad more cash if you can get them perfect. :slight_smile:

Try this:

//SMALL JUMP MARIO
int tonePin = 11;
void setup() {

}

void midi() {

    tone(tonePin, 391, 47.619047619);
    delay(47.619047619);
    delay(47.619047619);
    delay(23.8095238095);
    tone(tonePin, 415, 47.619047619);
    delay(47.619047619);
    tone(tonePin, 880, 47.619047619);
    delay(47.619047619);
    delay(23.8095238095);
    delay(23.8095238095);
    tone(tonePin, 1046, 23.8095238095);
    delay(23.8095238095);
    tone(tonePin, 554, 23.8095238095);
    delay(23.8095238095);
    delay(23.8095238095);
    tone(tonePin, 587, 23.8095238095);
    delay(23.8095238095);
    tone(tonePin, 622, 23.8095238095);
    delay(23.8095238095);
    tone(tonePin, 659, 47.619047619);
    delay(47.619047619);

}

void loop() {
    midi();
}

Delay and tone take only integers as parameters. All those decimals are ignored.