P10 32x16 LED panel 1/4 scan now works with Adafruit_GFX

Hello,
I have a chrono project running on a Mega 2560 PRO with a 32x16 RGB 1/8S indoor display. This project is working fine.
I have received a couple of 32x16 RGB outdoor 1/4S and my project is not working with this panel.
I have included the RGBmatrixPanel.cpp and RGBmatrixPanel.h from Ruud, but it is still not working.
With a video board, this panel is working fine, panel is not faulty.
On this panel there is a pin D, but I thing that this pin is not used and I have put the pin to GND.
I have loaded a small program to test the display....I try just to write a pixel and a have a vertical line of dots...

#include <Adafruit_GFX.h> // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library (Ruud's version)
#define clear() fillScreen(0)

#define CLK 11 // MUST be on PORTB! (Use pin 11 on Mega)
#define LAT 10
#define OE 9
#define A A0
#define B A1
#define C A2
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false, 1); // 1 = amount of panels
void setup() {
matrix.begin();
}

void loop() {
for (int i=0;i<32;i++) {
matrix.drawPixel(i, 0, matrix.Color333(2, 3, 4));
delay(200);
}
matrix.clear();

}

Any idea how to modify the GFX or RGBmatrix library to have this panel working.
Regards
Papbo