8x8 Matrix Snake game Inverted PLEASE HELP!

Hi all! I am currently making a 8x8 matrix snake game for a gift and it is completely inverted from what i want. Please help! The code is not mine, ( i have minimal knowledge) i am using 2 74HC595s with no transistors, the first is driving the Cathode's with 2K resisters and the 2nd is on the Anode. Thank you for your time, picture below to be clear.

I am wanting what is on to be off and what is off to be on. Thank you!!!

// SNAKE GAME on 8x8 LED matrix
// using Arduino and 2 74HC595 shift register.

// Pin connected to Pin 12 of 74HC595 (Latch)
int latchPin = 11;

// Pin connected to Pin 11 of 74HC595 (Clock)
int clockPin = 10;

// Pin connected to Pin 14 of 74HC595 (Data)
int dataPin = 12;

// Screen
byte led[8];

// button pin
int btn_up = 3;
int btn_down = 4;
int btn_left = 5;
int btn_right = 6;

// game variables
typedef struct Link {
  int x;
  int y;
  struct Link * next;
} Link;

Link * pHead = NULL;
Link * pTail = NULL;

int curDirection = 4;
int newDirection = 4;
int appleX = 5;
int appleY = 5;

unsigned long oldTimer, curTimer;

boolean dead = 0;

void setup() {
  // Seed Random Generator with noise from analog pin 0  
  randomSeed(analogRead(0));

  // set pins to output
  pinMode(latchPin, OUTPUT);
  pinMode(clockPin, OUTPUT);
  pinMode(dataPin, OUTPUT);
  
  // set button pins to input
  pinMode(btn_up, INPUT_PULLUP);
  pinMode(btn_down, INPUT_PULLUP);
  pinMode(btn_left, INPUT_PULLUP);
  pinMode(btn_right, INPUT_PULLUP);
  
  Serial.begin(9600);
  // clear screen
  clrscr();
}

void loop() {

  snakeInit();
  screenUpdate();
  oldTimer = millis();
  curTimer = millis();

  while(!dead) {
    curTimer = millis();
    
    setDirection();
    
    if(curTimer-oldTimer >= 320) {
      curDirection = newDirection;
      moveSnake(curDirection);
      screenUpdate();
      oldTimer = millis();
    }
    
    // update screen
    screenDisplay();
  }
  
  int count = 0;
  while(count<8) {
    curTimer = millis();
    if(curTimer-oldTimer >= 100) {
      led[count]=B11111111;
      oldTimer = millis();
      count++;
    }
    screenDisplay();
  }
  
  clrscr();
  
  while(1) {
    curTimer = millis();
    if(curTimer-oldTimer >= 700) {
      for(int i=0; i<8; i++) {
        led[i]=~led[i];
      }
      oldTimer = millis();
    }
    screenDisplay();
  }
  
  
}

void
addHead(int x, int y)
{
  Link *temp;
  temp = (Link*) malloc (sizeof(Link));
    
  // create new head
  temp->x = x;
  temp->y = y;
  temp->next = NULL;
    
  if(pHead!=NULL)
    pHead->next = temp;
    
  // point to new head
  pHead = temp;
}


void snakeInit() {
  int x = 3;
  int y = 3;
  for (int i=0; i<2; i++, x++) {
    addHead(x,y);
    if (i == 0)
      pTail = pHead;
  }
}

void setDirection() {
  if(digitalRead(btn_up) == LOW) {
    if(curDirection!=2)
      newDirection = 1;
  }
  if(digitalRead(btn_down) == LOW) {
    if(curDirection!=1)
      newDirection = 2;
  }
  if(digitalRead(btn_left) == LOW) {
    if(curDirection!=4)
      newDirection = 3;
  }
  if(digitalRead(btn_right) == LOW) {
    if(curDirection!=3)
      newDirection = 4;
  }
}

void moveSnake(int direction)
{
  int newX = pHead->x;
  int newY = pHead->y;
  if(direction==1)
    newY--;
  if(direction==2)
    newY++;
  if(direction==3)
    newX--;
  if(direction==4)
    newX++;

  if(newX > 8)
    newX=1;
  if(newX < 1)
    newX=8;
  if(newY > 8)
    newY=1;
  if(newY < 1)
    newY=8;

  dead |= check(newX, newY);

  if(!dead) {
    if(newX==appleX && newY==appleY) {
      addHead(newX, newY);
      newApple();
    }
    else {
      Link *temp = pTail;
            
      // point to new tail
      pTail = pTail->next;
            
      // new head
      pHead->next = temp;
      pHead = temp;
            
      pHead->x = newX;
      pHead->y = newY;      
      pHead->next = NULL;
    } 
  }
}

void newApple() {
  boolean check = 0;
  Link * ptr = pTail;
  do {
    check = 0;
    appleX = random(7) + 1;
    appleY = random(7) + 1;
    Serial.println(appleX);
    while(ptr!=NULL) {
      if(appleX==(ptr->x) && appleY==(ptr->y)) {
        check = 1;
        break;
      }
      ptr = ptr->next;
    }
  } while (check == 1);
}
    
boolean check(int x, int y) {
  Link *ptr;
  ptr = pTail;
  while(ptr!=NULL)
  {
    if(x==ptr->x && y==ptr->y)
      return 1;
    ptr=ptr->next;
  }
  
  return 0;
}
  
//
// display driver
//
void screenUpdate() {
  Link * ptr;
  ptr = pTail;
  
  clrscr();
  while(ptr!=NULL) {
    led[ptr->y-1] = led[ptr->y-1] | (1<<(8-ptr->x));
    ptr = ptr->next;
  }
  
  led[appleY-1] = led[appleY-1] | (1<<(8-appleX));
}  
  
void screenDisplay() {
  byte row = B10000000;

  for (byte k = 0; k < 8; k++) {
    // Open up the latch ready to receive data
    digitalWrite(latchPin, LOW);
    
    shiftData(row); // if use PNP transitors
    // shiftData(row);
    shiftData(led[k]);
    // Close the latch, sending the data in the registers out to the matrix
    digitalWrite(latchPin, HIGH);
    row = row >> 1;
  }
}

void clrscr()
{
  for(int i=0; i<8; i++) {
    led[i] = B00000000;
  }
}

void shiftData(byte data) {
  // Shift out 8 bits LSB first,
  // on rising edge of clock
  boolean pinState;

  //clear shift register read for sending data
  digitalWrite(dataPin, LOW);

  // for each bit in dataOut send out a bit
  for (int i=0; i<8; i++) 
  {
    //set clockPin to LOW prior to sending bit
    digitalWrite(clockPin, LOW);

    // if the value of data and (logical AND) a bitmask
    // are true, set pinState to 1 (HIGH)
    if (data & (1<<i)) 
    {
      pinState = HIGH;
    }
    else 
    {
      pinState = LOW;
    }

    //sets dataPin to HIGH or LOW depending on pinState
    digitalWrite(dataPin, pinState);

    //send bit out on rising edge of clock
    digitalWrite(clockPin, HIGH);
    digitalWrite(dataPin, LOW);
  }

  //stop shifting
  digitalWrite(clockPin, LOW);
}

If anyone sees a "quick" coding fix please say so!

If anyone sees a "quick" coding fix please say so!

Try this:-

void clrscr()
{
  for(int i=0; i<8; i++) {
    led[i] = 0xFF;
  }
}

/// and

void shiftData(byte data) {
  data = data ^ 0xFF;
  // then the rest of the function.

Grumpy_Mike:
Try this:-

void clrscr()

{
  for(int i=0; i<8; i++) {
    led[i] = 0xFF;
  }
}

/// and

void shiftData(byte data) {
  data = data ^ 0xFF;
  // then the rest of the function.

No such luck, turns on all the LEDS ;/ Thank you though

Try only to change this:

shiftData(led[k]);

into

shiftData(~led[k]);

BTW.: Do you have the circuit diagram of the matrix that belongs to this code?

No such luck, turns on all the LEDS

I thought you said it was inverted? If that clear function used to turn all the LEDs off then put it back to how it was but just change the second function.

@Rintin no, i made it myself just the leads diffrent direcrions, 8 on one side 8 on the other they go into the 595s with 2k resisters on the cathode cathode into the first one and anode in the 2nd.

@Grumpy_Mike its inverted in the sence that the "snake and the "apple" are off and all the other leds are on, im wanting it were the snake and apple are on and the others are off. Thabk you both ill try the code when i can but i just went away from my cumputer for a day or too unless a hotel eill let me use theirs

Revoric:
The code is not mine,

You expect some random code to work with your hardware?

This code was written for something. We need to know what this something is.

@Rintin no i didnt expect it to work 100% im just having this one problem though, the game works without a hickup but the display is having on leds were off leds and off leds were on leds shluld be. Here is the link to the video of the guys through, he uses transisters but i dont have any avaliable and was hopping for a code fix for this because it atleast sounds like it could be fixed in the code by inverting the 1s and 0s but i dont know how to do that, i have tried multiple combinations of the b111... b000....b0111... and b1000.. and the code given above is the only one that amounts to anything just with me gitting the inverted leds.
It looks like his matrix is home made too
Thank you

As far as I understand you rotated the matrix by 90° and you removed the transistors.

These transistors do 2 things:

  • inverting the signal
  • work with higher current than the shift register (to prevent overloading of the shift register)

Have you tried my suggestion above?