ROM-Reader for Super Nintendo / Super Famicom Game Cartridges

skaman:
@werewolfslayr925:

The lack of proper connections to the Clock Generator could produce the problem you're having with the SPC7110 carts. The clock signals are needed for the register commands used to map the different sections of the ROM.

I suggest you solder the pins to the Clock Generator.

Good Luck!

Soldered the pins to the Clock Generator! IT WORKS!! That was what was giving me problems, then! Thanks everyone! I got TM Zero dumped. I'm gonna go try the SA-1 carts now. I think I asked this before, but has anyone managed to incorporate the appropriate code in for properly dumping MegaMan X2?

Update: Tried the two remaining SA-1 carts I have yet to dump—Super Mario RPG and Kirby's Dream Land 3. No dice. Maybe the carts are just too old and stubborn?