So I'm new to coding Arduino and coding in general. For a while now I've kind of been able to piece bits of code from other people and bang my head against the problem until I could get something to sort of work.
Not really rewarding and while I may have got something to work, I didn't really understand how it was working.
So I decided to really hunker down and try and actually learn what the code does and why.
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So I decided to really hunker down and try and actually learn what the code does and why.
Good for you. If only more people took that approach instead of trying to cobble together something for an assignment that is due to be handed in tomorrow and expecting someone to help get the credit for it
vivekkulal:
So I decided to really hunker down and try and actually learn what the code does and why.
Good idea.
Start with some of the short example programs that come with the Arduino IDE. If you have a question about some specific part that you don't understand people here will be happy to help.
All programs should be thought of as a collection of small pieces that can each be tested separately before being brought together.
boolean (8 bit) - simple logical true/false, Arduino does not use single bits for bool
byte (8 bit) - unsigned number from 0-255
char (8 bit) - signed number from -128 to 127. The compiler will attempt to interpret this data type as a character in some circumstances, which may yield unexpected results
unsigned char (8 bit) - same as 'byte'; if this is what you're after, you should use 'byte' instead, for reasons of clarity
word (16 bit) - unsigned number from 0-65535
unsigned int (16 bit)- the same as 'word'. Use 'word' instead for clarity and brevity
int (16 bit) - signed number from -32768 to 32767. This is most commonly what you see used for general purpose variables in Arduino example code provided with the IDE
unsigned long (32 bit) - unsigned number from 0-4,294,967,295. The most common usage of this is to store the result of the millis() function, which returns the number of milliseconds the current code has been running
long (32 bit) - signed number from -2,147,483,648 to 2,147,483,647
float (32 bit) - signed number from -3.4028235E38 to 3.4028235E38. Floating point on the Arduino is not native; the compiler has to jump through hoops to make it work. If you can avoid it, you should.
You should always select the 'data type' best suited for your variables.
ex:
your variable does not change and it defines a pin on the Arduino. const byte limitSwitchPin = 34;
since an analog variable can be 0 to 1023, a byte will not do, you can select 'int'. ex: int temperature;
if your variable needs to be within -64 to +64 a 'char' will do nicely. ex: char joystick;
if your variable is used for ASCII then you need type 'char', ex: char myText[] = {"Raspberry Pie Smells"};
if your variable enables some code then boolean can be used. ex: boolean enableFlag = false;
millis() returns the time in ms since rebooting, ex: unsigned long currentTime = millis();
etc.
I decided to really hunker down and try and actually learn what the code does and why.
I suppose that there are basically two approaches:
Deeply analyze and research the particular sketches that you are interested in, to figure out how they work.
Study "high level" Computer Science until you know enough that the operation of simple Arduino sketches becomes "obvious."
In the end, you'll probably need a bit of both.
I'm a little sad that I haven't really seen online courses that provide the sort of "Intro to Computer Science" like they used to teach back when ... you didn't actually have a computer to use. Nowadays, it's all "Intro to ", or "How to program your Arduino." Not enough: "what's a variable, anyway?" "Why is understanding Binary important?" "What basic principles are common to computing?"
(And part of the problem is that I'm not sure I'd recognize such a class when I saw it, having done all of that long ago. There's so much of a difference between "yeah, that agrees with what I already know", and "that would be a good explanation if I didn't know anything.