Should be easy: true or HIGH seems to be not working for LCD screen

I am simulating a very simple program (on TinkerCAD).
It is an LCD screen, and if a switch is flipped, a new message appears. I even shorted the 3.3 (above the 2V minimum high), and still no luck.

/*
  LiquidCrystal Library - Hello World

 Demonstrates the use a 16x2 LCD display.  The LiquidCrystal
 library works with all LCD displays that are compatible with the
 Hitachi HD44780 driver. There are many of them out there, and you
 can usually tell them by the 16-pin interface.

 This sketch prints "Hello World!" to the LCD
 and shows the time.

  The circuit:
 * LCD RS pin to digital pin 12
 * LCD Enable pin to digital pin 11
 * LCD D4 pin to digital pin 5
 * LCD D5 pin to digital pin 4
 * LCD D6 pin to digital pin 3
 * LCD D7 pin to digital pin 2
 * LCD R/W pin to ground
 * LCD VSS pin to ground
 * LCD VCC pin to 5V
 * 10K resistor:
 * ends to +5V and ground
 * wiper to LCD VO pin (pin 3)

 Library originally added 18 Apr 2008
 by David A. Mellis
 library modified 5 Jul 2009
 by Limor Fried (http://www.ladyada.net)
 example added 9 Jul 2009
 by Tom Igoe
 modified 22 Nov 2010
 by Tom Igoe

 This example code is in the public domain.

 http://www.arduino.cc/en/Tutorial/LiquidCrystal
 */
#include <LiquidCrystal.h>

const byte pin8 = 8;

// initialize the library with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

void setup() {
  lcd.begin(16, 2);
  lcd.setCursor(0, 0);
  lcd.print("Welcome.");  
}

void loop() {
  if(pin8 == true)
  {
  //lcd.clear();    
  lcd.setCursor(0, 1);
  lcd.print("Display new item");
  }
  else
  {
  	lcd.setCursor(0, 1);
  	lcd.print("Loop works.");
  }  
}

If you want the layout, it's attached.

pin8 equals 8 which will never be equal to HIGH.

You need to read that pin.

Thanks. The code works.
It's just, now, TinkerCAD's slide switch is somehow always on.

The circuit is never open with the switch in there. I moved the switch to the left side too, and the same problem. In the attachment, it should read "Loop works." The serial monitor confirms that it's always true with the slide switch (even when toggled).

Please, don't just post pictures.

AWOL:
Please, don't just post pictures.

I don't understand. The code works. What else do you want?
Did I not describe the issue in enough detail?

I cannot export the Eagle .BRD file for you. That file format is not allowed.

adamaero:
Thanks. The code works.
It's just, now, TinkerCAD's slide switch is somehow always on.

The circuit is never open with the switch in there. I moved the switch to the left side too, and the same problem. In the attachment, it should read "Loop works." The serial monitor confirms that it's always true with the slide switch (even when toggled).

That is because the slide switch connects the centre pin to either the left or right pins depending on where the slider is. You have your input (pin 8 ) on the left pin, nothing on the centre pin and 3.3V on your right pin. The input is always left floating. It looks like tinkercad assumes a floating input reads high.

The best way to design your circuit to to add the following line to your setup() function:-

pinMode(pin8, INPUT_PULLUP);

This attaches an internal 10k ohm resistor between pin 8 and +5V, Which ensures that when nothing is connected to pin 8 it is pulled firmly high.

Then remove the +3.3V connection from the switch right pin and add a connection from the switch centre pin to ground.

This way when the slider is to the left the input will be taken to ground through the switch and will read LOW to the software. When the switch slider is to the right the internal resistor in the Arduino will pull the pin to +5V and it will read HIGH.

Hope this helps

Ian

Thank you IanCrowe.

Funny, I already took a logic class where every lab used floating DIP switches handled by pull down resistors. I guess it just didn't occur to me that this applies to all types of switches.
=)

Is there a way to mark this question as solved?

Hi,

I am simulating a very simple program (on TinkerCAD).

Built it, don't simulate it.
Get you hands dirty and play, make the project.

Tom... :slight_smile:

TomGeorge:
Hi,
Built it, don't simulate it.
Get you hands dirty and play, make the project.

Tom... :slight_smile:

:confused:

I have a larger script that is being slow (among other things). I am testing each part of the script individually.