Slow Serial Port connection with processing

Suddenly my Serial port connection got very slow, but only when dealing with processing. No problems on arduino console. The delay is huge and sometimes no communication happens even though it is established. This happened after two things that I think are not related: 1. Installed PlatformIO (PlatformIO.org); 2. Installed Processing3 (already tried the same example scripts over and over on different versions);

I'm running it on MacOsX.

Can you help me?

Thanks in Advance,

André

A specific example on both ends would allow one of us to reproduce, or not, your problem.

What is Processing3?

I'm using the common examples that come along with processing and arduino ide.
Processing3 is the newest version.
In any of the examples it happens.
since the problem happens on base code examples that where working a month ago I can extrapolate that it is not a code problem.
Besides that, the delay doesn't happen on terminal view of the serial port.
That led me to conclude that it might be any conflict that derives from any recent installation or process currently running for which I need your guidance, opinions or suggestions to debug

thanks.

Processing3 is the newest version.

Noitisnot.

Spaces matter.

I'd try uninstalling PlatformIO.

it does matter, you're totally right,
Thanks

Removed PlatformIO and nothing new.

Serial communication works perfectly with all the code examples from arduino and processing for SerialIO on arduino console and work really bad with loads of delay directly with processing on all versions.

Any idea of debug method?

Thanks again!

Serial communication works perfectly with all the code examples from arduino and processing for SerialIO on arduino console and work really bad with loads of delay directly with processing on all versions.

Did I misunderstand something there? It seems to me that you said that serial communication between Processing and Arduino is both fast and slow.

I have two versions of Processing, and several different Arduinos, including a Mega and a Due. If you show a SPECIFIC example, and explain what I misunderstood from your (obviously frustrated) statement above, I'd be happy to try to reproduce the problem.

So far, all we've gotten though is a bunch of hand waving.

Thank you very much:

there is no need for a code example since it is not a code problem on any of the sides.

arduino leonardo<-> arduino ide console (works perfectly on both directions)
arduino leonardo <-> processing 3 (huge, almost one minute delay)

the code can be on both cases the arduino and processing code that you load from any of the serialIO native examples.

there is no need for a code example since it is not a code problem on any of the sides.

Oh, good. I thought you said that you had a problem. I'm glad that you don't. On the other hand, I'm not all that thrilled that you've been jacking us around.

arduino leonardo <-> processing 3 (huge, almost one minute delay)

But, since you don't have a problem, I'm forced to assume that the delay is acceptable.

Moving on...

it is not a programming issue but it is still an issue.
I need help troubleshooting whatever is happening on my computer to cause this.

sorry I just noticed now that I'm on the wrong section... I'm very very very sorry!

Should I move this topic to the troubleshooting section?
If so, How is that done?

thanks

If so, How is that done?

Click any Report to Moderator link, and in the reason field, ask that it be moved. You probably can't report your own posts, but you can click the link in any reply that is not yours.

Help!
today I tried the communication with a different installation of processing 3 on Raspbian and delay happened again.
Can anyone help me debug this?

mac OsX or Raspbian + Processing 3 + any SerialIO library example code on both arduino and processing = Huge delay on communication

the same doesn't happen if debugging arduino on arduino ide terminal window.

Thanks!

Can anyone help me debug this?

No. You know what you need to do if you want help.

Here are the Processing 3 examples, with which it doesn't work on both directions:

Simple Write (arduino side)

// Wiring/Arduino code:
// Read data from the serial and turn ON or OFF a light depending on the value

char val; // Data received from the serial port
int ledPin = 4; // Set the pin to digital I/O 4

void setup() {
pinMode(ledPin, OUTPUT); // Set pin as OUTPUT
Serial.begin(9600); // Start serial communication at 9600 bps
}

void loop() {
if (Serial.available()) { // If data is available to read,
val = Serial.read(); // read it and store it in val
}
if (val == 'H') { // If H was received
digitalWrite(ledPin, HIGH); // turn the LED on
} else {
digitalWrite(ledPin, LOW); // Otherwise turn it OFF
}
delay(100); // Wait 100 milliseconds for next reading
}

Simple Write (Processing 3 side)

import processing.serial.*;

Serial myPort; // Create object from Serial class
int val; // Data received from the serial port

void setup()
{
size(200, 200);
// I know that the first port in the serial list on my mac
// is always my FTDI adaptor, so I open Serial.list()[0].
// On Windows machines, this generally opens COM1.
// Open whatever port is the one you're using.
String portName = Serial.list()[0];
myPort = new Serial(this, portName, 9600);
}

void draw() {
background(255);
if (mouseOverRect() == true) { // If mouse is over square,
fill(204); // change color and
myPort.write('H'); // send an H to indicate mouse is over square
}
else { // If mouse is not over square,
fill(0); // change color and
myPort.write('L'); // send an L otherwise
}
rect(50, 50, 100, 100); // Draw a square
}

boolean mouseOverRect() { // Test if mouse is over square
return ((mouseX >= 50) && (mouseX <= 150) && (mouseY >= 50) && (mouseY <= 150));
}

Simple Read (Arduino Side)

// Wiring / Arduino Code
// Code for sensing a switch status and writing the value to the serial port.

int switchPin = 4; // Switch connected to pin 4

void setup() {
pinMode(switchPin, INPUT); // Set pin 0 as an input
Serial.begin(9600); // Start serial communication at 9600 bps
}

void loop() {
if (digitalRead(switchPin) == HIGH) { // If switch is ON,
Serial.write(1); // send 1 to Processing
} else { // If the switch is not ON,
Serial.write(0); // send 0 to Processing
}
delay(100); // Wait 100 milliseconds
}

Simple Read (Processing Side)

import processing.serial.*;

Serial myPort; // Create object from Serial class
int val; // Data received from the serial port

void setup()
{
size(200, 200);
// I know that the first port in the serial list on my mac
// is always my FTDI adaptor, so I open Serial.list()[0].
// On Windows machines, this generally opens COM1.
// Open whatever port is the one you're using.
String portName = Serial.list()[0];
myPort = new Serial(this, portName, 9600);
}

void draw()
{
if ( myPort.available() > 0) { // If data is available,
val = myPort.read(); // read it and store it in val
}
background(255); // Set background to white
if (val == 0) { // If the serial value is 0,
fill(0); // set fill to black
}
else { // If the serial value is not 0,
fill(204); // set fill to light gray
}
rect(50, 50, 100, 100);
}

Has you can see this are Base well written examples, that per se don't cause delay.
What are the options in this cases, what else might go wrong that motivates this specific problem?

Thanks a lot

The first example has problems. It send a new value each time through draw(), depending on whether or not the mouse is in the square, or not.

Try this code in Processing, instead:

import processing.serial.*;

Serial myPort;            // the serial port
int incomingValue =0;     // the value received in the serial port

void setup()
{
  // list all the available serial ports:
  println(Serial.list());

  // Open the appropriate serial port. On my computer, the RF
  // receiver is connected to a USB-to-serial adaptor connected to
  // the first port in the list. It may be on a different port on
  // your machine:

  myPort = new Serial(this, Serial.list()[1], 9600);
}

void draw()
{
  myPort.write('H');
//  println("Turn led on");
  delay(10);
  myPort.write('L');
//  println("Turn led off");
  delay(10);
}

When I run this code, the LED turns on and off as I expect.

What does it do for you?

it blinks as you expect, but it keeps blinking after for a few more seconds.
anyway, it starts blinking at the same time the program starts.

I used the native example before Processing 3, and I never got any lag problems.
and it worked.

To

PaulS:
(...) send a new value each time through draw(), depending on whether or not the mouse is in the square, or not.

is the idea I want to start from, for example.

is the idea I want to start from, for example.

Why? Sending a value ONCE when crossing into, or out of, the box makes sense. Continually spamming "I'm in the box" or "I'm out of the box" does not.

Anyway, the point is to define whether the serial data transfer is really slow, or if the spamming is the problem.

Also delay() is no longer a processing function (since Processing 2) so even if you "delay(100);" you get the same nervous blink.

and the post lag to turn off is really really strange;

Like I told you, I think there is need to debug whatever changed on the serialIO relation between Arduino and Processing and not with a specific piece of code.

Now it's working and no lag!! can't understand this:

import processing.serial.*;

Serial myPort;            // the serial port
int incomingValue =0;     // the value received in the serial port

void setup()
{
  // list all the available serial ports:
  println(Serial.list());

  // Open the appropriate serial port. On my computer, the RF
  // receiver is connected to a USB-to-serial adaptor connected to
  // the first port in the list. It may be on a different port on
  // your machine:

  myPort = new Serial(this, Serial.list()[7], 9600);
}

void draw()
{
  myPort.write('H');
//  println("Turn led on");
  delay(500);
  myPort.write('L');
//  println("Turn led off");
  delay(500);
}

void delay(int delay)
{
  int time = millis();
  while(millis() - time <= delay);
}