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Topic: wearable augmented reality - project Anywhere (Read 2479 times) previous topic - next topic

adiavastos

hello there people,

this is a project i developed in Unity3D and Java, while using Arduinos, XBees and IMU sensors

its a multiplayer augmented reality interactive game or game platform.

here is the demo:
http://www.studioany.com/#!projectanywhere/c1g1s

regards,
Constantinos
studioany.com

robtillaart

Rob Tillaart

Nederlandse sectie - http://arduino.cc/forum/index.php/board,77.0.html -
(Please do not PM for private consultancy)

adiavastos


Natalya

#3
Dec 24, 2014, 10:37 am Last Edit: Dec 24, 2014, 10:40 am by Natalya
Very nice work!!

Do you have any documentation for the inteliglove, like a parts list or an electrical diagram?  I would like to make my own.  Also, you use a software for it called omnitracker, do you have that available as well?  Sorry if I am asking for a lot.

Shuey

I'd like to know the documentation for this as well. I'd be interested in making my own. Brilliant project!

adiavastos

I don't have any plans to release it soon, but it shouldn't be hard to DIY.

I used the Razor Algorithms for 9DOF IMU sensors
https://github.com/ptrbrtz/razor-9dof-ahrs/wiki/Tutorial
and some code for the Flex sensors.

for the physical glove part, my latest prototype uses 3D-printed elastic ABS plastic and elastic bands, but you can also do that with regular gloves.

there is also theGlovesProject that has I guess some tutorials:
http://theglovesproject.com

regards,
Constantinos
studioany.com

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