// DueVGA Waterfall by stimmer
// ATTENTION - you will need to alter your Arduino IDE to link with libarm_cortexM3l_math.a
// see the README for how to do this
// Input: Audio signal on Analog In A0
#define ARM_MATH_CM3
#include <arm_math.h>
#include <VGA.h>
static int samprate = 4267;
const byte cmap[]={0b00000000,0b00000001,0b00000010,
0b00000011,0b00100011,
0b01000011,0b01100011,0b10000011,0b10100011,0b11000011,0b11100011,0b11100010,0b11100001,0b11100000
,0b11100100,0b11101000,0b11101100,0b11110000,0b11110100,0b11111000,0b11111100,
0b11011100,0b10111100,0b10011100,0b01111100,0b01011100,0b00111100,0b00011100,0b00011101,0b00011110,
0b00011111,0b00111111,0b01011111,0b01111111,0b10011111,0b10111111,0b11011111,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
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