ROM-Reader for Super Nintendo / Super Famicom Game Cartridges

Here's a logo for the LCD that I use during bootup:

//Nintendo Logo 104x16
static const unsigned char PROGMEM nintylogo [] = {
0xF0, 0x3C, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x3C, 0xF0, 0x3C, 0xF0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x42, 0xFC, 0x3C, 0xF0, 0x00, 0x0F, 0x00,
0x00, 0x00, 0x00, 0x03, 0xC0, 0x00, 0xB9, 0xFC, 0x3C, 0xF0, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00,
0x03, 0xC0, 0x00, 0xA5, 0xFC, 0x3C, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00, 0x00, 0x03, 0xC0, 0x00,
0xB9, 0xFC, 0x3C, 0x00, 0x00, 0x3F, 0xC0, 0x00, 0x00, 0x00, 0x03, 0xC0, 0x00, 0xA5, 0xF3, 0x3C,
0xF3, 0xCF, 0x0F, 0x0F, 0xF0, 0xF3, 0xC0, 0xFF, 0xC3, 0xFC, 0x42, 0xF3, 0x3C, 0xF3, 0xCF, 0x0F,
0x0F, 0xF0, 0xF3, 0xC0, 0xFF, 0xC3, 0xFC, 0x3C, 0xF3, 0x3C, 0xF3, 0xF3, 0xCF, 0x3C, 0x3C, 0xFC,
0xF3, 0xC3, 0xCF, 0x0F, 0x00, 0xF3, 0x3C, 0xF3, 0xF3, 0xCF, 0x3C, 0x3C, 0xFC, 0xF3, 0xC3, 0xCF,
0x0F, 0x00, 0xF0, 0xFC, 0xF3, 0xC3, 0xCF, 0x3F, 0xFC, 0xF0, 0xF3, 0xC3, 0xCF, 0x0F, 0x00, 0xF0,
0xFC, 0xF3, 0xC3, 0xCF, 0x3F, 0xFC, 0xF0, 0xF3, 0xC3, 0xCF, 0x0F, 0x00, 0xF0, 0xFC, 0xF3, 0xC3,
0xCF, 0x3C, 0x00, 0xF0, 0xF3, 0xC3, 0xCF, 0x0F, 0x00, 0xF0, 0xFC, 0xF3, 0xC3, 0xCF, 0x3C, 0x00,
0xF0, 0xF3, 0xC3, 0xCF, 0x0F, 0x00, 0xF0, 0x3C, 0xF3, 0xC3, 0xCF, 0x0F, 0xFC, 0xF0, 0xF0, 0xFF,
0xC3, 0xFC, 0x00, 0xF0, 0x3C, 0xF3, 0xC3, 0xCF, 0x0F, 0xFC, 0xF0, 0xF0, 0xFF, 0xC3, 0xFC, 0x00
};

void setup() {
...
  display.clearDisplay();
  display.drawBitmap(12, 24, nintylogo, 104, 16, 1);
  display.display();
  delay(1000);
...
}