fl3xizzz:
spiegelverkert
Spiegelverkehrter Font zum Einsetzen statt des normalen Fonts im Quellcode:
unsigned char disp1[NUMCHARS][8]={
{0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, }, // 0
{0x8, 0xC, 0xA, 0x8, 0x8, 0x8, 0x8, 0x8, }, // 1
{0x7E, 0x40, 0x40, 0x7E, 0x2, 0x2, 0x2, 0x7E, }, // 2
{0x7C, 0x40, 0x40, 0x7C, 0x40, 0x40, 0x7C, 0x0, }, // 3
{0x10, 0x18, 0x14, 0x12, 0x7F, 0x10, 0x10, 0x10, }, // 4
{0x3C, 0x4, 0x4, 0x3C, 0x20, 0x20, 0x3C, 0x0, }, // 5
{0x3C, 0x4, 0x4, 0x3C, 0x24, 0x24, 0x3C, 0x0, }, // 6
{0x7C, 0x44, 0x20, 0x10, 0x10, 0x10, 0x10, 0x10, }, // 7
{0x0, 0x7C, 0x44, 0x44, 0x7C, 0x44, 0x44, 0x7C, }, // 8
{0x7C, 0x44, 0x44, 0x7C, 0x40, 0x40, 0x40, 0x7C, }, // 9
{0x10, 0x28, 0x44, 0x7C, 0x44, 0x44, 0x44, 0x44, }, // A
{0x3C, 0x44, 0x44, 0x7C, 0x44, 0x44, 0x3C, 0x0, }, // B
{0x3C, 0x2, 0x2, 0x2, 0x2, 0x2, 0x3C, 0x0, }, // C
{0x3E, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3E, 0x0, }, // D
{0x3E, 0x2, 0x2, 0x3E, 0x2, 0x2, 0x2, 0x3E, }, // E
{0x3E, 0x2, 0x2, 0x3E, 0x2, 0x2, 0x2, 0x2, }, // F
{0x3C, 0x2, 0x2, 0x2, 0x2, 0x22, 0x22, 0x3C, }, // G
{0x22, 0x22, 0x22, 0x3E, 0x22, 0x22, 0x22, 0x22, }, // H
{0x3E, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x3E, }, // I
{0x3C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x12, 0xC, }, // J
{0x0, 0x24, 0x14, 0xC, 0x4, 0xC, 0x14, 0x24, }, // K
{0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x3E, }, // L
{0x81, 0xC3, 0xA5, 0x99, 0x81, 0x81, 0x81, 0x81, }, // M
{0x0, 0x42, 0x46, 0x4A, 0x52, 0x62, 0x42, 0x0, }, // N
{0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, }, // O
{0x3C, 0x44, 0x44, 0x44, 0x3C, 0x4, 0x4, 0x4, }, // P
{0x38, 0x44, 0x44, 0x44, 0x44, 0x64, 0x44, 0xB8, }, // Q
{0x3C, 0x44, 0x44, 0x44, 0x3C, 0x24, 0x44, 0x84, }, // R
{0x0, 0x78, 0x4, 0x4, 0x7C, 0x40, 0x40, 0x3C, }, // S
{0x0, 0x7C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, }, // T
{0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x44, 0x38, }, // U
{0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, }, // V
{0x0, 0x92, 0x92, 0x92, 0x92, 0x54, 0x38, 0x0, }, // W
{0x0, 0x82, 0x44, 0x28, 0x10, 0x28, 0x44, 0x82, }, // X
{0x82, 0x44, 0x28, 0x10, 0x10, 0x10, 0x10, 0x10, }, // Y
{0x0, 0xFE, 0x40, 0x20, 0x10, 0x8, 0x4, 0xFE, }, // Z
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, }, //
};