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Topic: How did the old discussion about an Arduino RPG come out? (Read 1 time) previous topic - next topic

GoForSmoke

How did that discussion work out?

My main game question is the display. Even with text I want text history right there, at least 4 lines with scroll.
I think there has to be a minimum user end (terminal) for the game. Did you get one?

I think it should be modular to the point of using other devices, even phones and old game console/tv's and PC's.

I could see a PC being the dungeon master able to display maps, etc, even talk, with a powered hub that the players plug their character interfaces into. The players get their own status on their own display, will 4x20 do?
The player Arduino may be covering the player and a player-controlled NPC party, lots of data and with multiplayer you don't get long decide times. I think it begs full screen and likely graphics, the same as paper and dice D&D players lay pages sometimes in small piles around them. You shouldn't have to scratch so much on paper now.

I was thinking in terms of a space game then realized it could work with RPG too and maybe already been worked out more than once.




1) http://gammon.com.au/blink  <-- tasking Arduino 1-2-3
2) http://gammon.com.au/serial <-- techniques howto
3) http://gammon.com.au/interrupts
Your sketch can sense ongoing process events in time.
Your sketch can make events to control it over time.

liuzengqiang

Geez. I worried unnecessarily. I thought someone is using Arduino on weapons. Where is the original post of the game?
Serial LCD keypad panel,phi_prompt user interface library,SDI-12 USB Adapter

Boardburner2


Geez. I worried unnecessarily. I thought someone is using Arduino on weapons. Where is the original post of the game?


Been done already, someone built a thermal tracking uno  to train a nerf gun on an "intruuder"

GoForSmoke

The game I'm referring to was a Nick Gammon text-based RPG MUD.
1) http://gammon.com.au/blink  <-- tasking Arduino 1-2-3
2) http://gammon.com.au/serial <-- techniques howto
3) http://gammon.com.au/interrupts
Your sketch can sense ongoing process events in time.
Your sketch can make events to control it over time.

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