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Topic: Como controlar un servo con la libreria PSX2 ? (Read 2418 times) previous topic - next topic

oeste24

Hola he seguido la guía de The mind of bill Porter para la conexión de un mando de play inalámbrico a mi arduino uno La cual funciona bien y puedo ver el resultado en el monitor serial cuando presiono los botones del mando. El problema es que a la hora de querer hacer funcionar un servo insertando la librería de "servo" para que se mueva en forma progresiva según valla presionando por ejemplo el botón de arriba o hacia abajo no lo se hacer. soy nuevo y necesito ayuda, muchas gracias el propósito de esto es hacer mover mi cabeza robot.
http://i.imgur.com/2MAK9lp.jpg
https://www.youtube.com/watch?v=RdZ5d2IpnIA

Naruto128

8) debes volcar los valores que te tira el boton al servo.
para ello debbes determinar el maximo y el minino del boton, haces un maping
y lo pones en el servo.

algo asi:
int valor =map(valorBotonPs2,min,max,0,255);
analogWrite(pinServo, valor);

oeste24

Hola Naruto ya resolvi el asunto, y era mucho mas fácil de lo que pensaba aca esta el código completo de la librería para hacer mover un servo hacia un lado y hacia el otro.
Muchas gracias por la ayuda.


#include <PS2X_lib.h>  //for v1.6
#include <Servo.h>

Servo vertical;
int pos=90;
int arriba=0;
int abajo=0;


PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;

void setup(){
Serial.begin(57600);
vertical.attach(3); 
vertical.write(90);


//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
 
error = ps2x.config_gamepad(9,11,10,12, true, true);   //setup pins and settings:  GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

if(error == 0){
   Serial.println("Found Controller, configured successful");
   Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
  Serial.println("holding L1 or R1 will print out the analog stick values.");
  Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
   
  else if(error == 1)
   Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
   
  else if(error == 2)
   Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
   
  else if(error == 3)
   Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
   
   //Serial.print(ps2x.Analog(1), HEX);
   
   type = ps2x.readType();
     switch(type) {
       case 0:
        Serial.println("Unknown Controller type");
       break;
       case 1:
        Serial.println("DualShock Controller Found");
       break;
       case 2:
         Serial.println("GuitarHero Controller Found");
       break;
     }
 
}

void loop(){
   /* You must Read Gamepad to get new values
   Read GamePad and set vibration values
   ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
   if you don't enable the rumble, use ps2x.read_gamepad(); with no values
   
   you should call this at least once a second
   */
   
   
   
if(error == 1) //skip loop if no controller found
  return;
 
if(type == 2){ //Guitar Hero Controller
   
   ps2x.read_gamepad();          //read controller
   
   if(ps2x.ButtonPressed(GREEN_FRET))
     Serial.println("Green Fret Pressed");
   if(ps2x.ButtonPressed(RED_FRET))
     Serial.println("Red Fret Pressed");
   if(ps2x.ButtonPressed(YELLOW_FRET))
     Serial.println("Yellow Fret Pressed");
   if(ps2x.ButtonPressed(BLUE_FRET))
     Serial.println("Blue Fret Pressed");
   if(ps2x.ButtonPressed(ORANGE_FRET))
     Serial.println("Orange Fret Pressed");
     

    if(ps2x.ButtonPressed(STAR_POWER))
     Serial.println("Star Power Command");
   
    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
     Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
     Serial.println("DOWN Strum");
 

    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");

   
    if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
    {
        Serial.print("Wammy Bar Position:");
        Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
    }
}

else { //DualShock Controller
 
    ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed
   
    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");
         
         
     if(ps2x.Button(PSB_PAD_UP)) {         //will be TRUE as long as button is pressed
       Serial.print("Up held this hard: ");
       Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
       
     }
      if(ps2x.Button(PSB_PAD_RIGHT)){
        pos+=1;
        vertical.write(pos);
       Serial.print("Right held this hard: ");
        Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
      }
      if(ps2x.Button(PSB_PAD_LEFT)){
        pos-=1;
        vertical.write(pos);
       Serial.print("LEFT held this hard: ");
        Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
       
       
  }
      if(ps2x.Button(PSB_PAD_DOWN)){
       Serial.print("DOWN held this hard: ");
     Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
     
      }   
 
   
      vibrate = ps2x.Analog(PSAB_BLUE);        //this will set the large motor vibrate speed based on
                                              //how hard you press the blue (X) button   
   
    if (ps2x.NewButtonState())               //will be TRUE if any button changes state (on to off, or off to on)
    {
     
       
         
        if(ps2x.Button(PSB_L3))
         Serial.println("L3 pressed");
        if(ps2x.Button(PSB_R3))
         Serial.println("R3 pressed");
        if(ps2x.Button(PSB_L2))
         Serial.println("L2 pressed");
        if(ps2x.Button(PSB_R2))
         Serial.println("R2 pressed");
        if(ps2x.Button(PSB_GREEN))
         Serial.println("Triangle pressed");
         
    }   
         
   
    if(ps2x.ButtonPressed(PSB_RED))             //will be TRUE if button was JUST pressed
         Serial.println("Circle just pressed");
         
    if(ps2x.ButtonReleased(PSB_PINK))             //will be TRUE if button was JUST released
         Serial.println("Square just released");     
   
    if(ps2x.NewButtonState(PSB_BLUE))            //will be TRUE if button was JUST pressed OR released
         Serial.println("X just changed");   
   
   
    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
    {
        Serial.print("Stick Values:");
        Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX 
        Serial.print(",");
        Serial.print(ps2x.Analog(PSS_LX), DEC);
        Serial.print(",");
        Serial.print(ps2x.Analog(PSS_RY), DEC);
        Serial.print(",");
        Serial.println(ps2x.Analog(PSS_RX), DEC);
    }
   
   
}
delay(50);
     
}

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