If you miss the magic, check out jbkuma's beta version, if using neopixels, all the wizardry is in there. I checked, it works superb for neopixel builds.https://github.com/Protonerd/FX-SaberOS/tree/v1.1-betaFor RGB I still need to do some housekeeping, but as soon as I finish I will release a master version
Yes, the update to introduce pixel accents and bring back lockup on clash. The update has now been merged to the master branch and the wiki has been updated to reflect the new default operation as well. (single click for blasters blocks, double click for lockup on clash)
Thanks Proto,I sure did check it out and Rather enjoyed it, as I also used it to test my neopixel blade (incomplete as only one strip arrived instead of two!)We all appreciate the effort that goes into these builds and the sheer amount of lines that have to be typed to make the magic in the first place, not to mention the calculations for swing and pixel algorithms.Also thanks for listen to feedback from the adopters/builders. Glad to be apart of it all.Excellent work JBKuma, Your innovations and refinements keep us looking forward to the next build!
Guys, has anyone tested BY8301-16P sound modules?Do they have the same loudness as DFPlayer mini?Thanks!
Does clash and lock up clash work for you? It doesnt work on my board, tried loading previous version of FXSOS with disabled lockup clash and regular clash works as supposed so wiring and MPU should be fine. Hopefully someone has any ideas/suggestions cause i can't figure out why it doesn't work in the latest version
Please read the config files carefully. There are two methods for each. If one don't work for your hardware, try the other.If you are using the interrupt method for clash you must wire int on the mpu6050 to D2, otherwise use poll.
I haven't seen that issue, but interrupt method should be faster and more reliable.