Hello,

I play the Super Mario Bros level clear sfx on my arduino with this code:

unsigned int C6 = 1047;

unsigned int Ab5 = 831;

unsigned int Bb5 = 932;

unsigned int G5 = 784;

unsigned int F5 = 698;

unsigned int E5 = 659;

unsigned int Eb5 = 622;

unsigned int D5 = 587;

unsigned int Db5 = 554;

unsigned int C5 = 523;

unsigned int B4 = 494;

unsigned int Bb4 = 466;

unsigned int nA4 = 440;

unsigned int Ab4 = 415;

unsigned int G4 = 392;

unsigned int Gb4 = 370;

unsigned int F4 = 349;

unsigned int E4 = 330;

unsigned int Eb4 = 311;

unsigned int D4 = 294;

unsigned int Db4 = 277;

unsigned int C4 = 262;

unsigned int B3 = 247;

unsigned int Bb3 = 233;

unsigned int nA3 = 220;

unsigned int GS3 = 208;

unsigned int G3 = 196;

unsigned int Gb3 = 185;

unsigned int F3 = 175;

unsigned int E3 = 165;

#define speakerPin 11

void setup() {

pinMode(speakerPin, OUTPUT);

buzz(speakerPin,G3,166);

buzz(speakerPin,C4,166);

buzz(speakerPin,E4,166);

buzz(speakerPin,G4,166);

buzz(speakerPin,C5,166);

buzz(speakerPin,E5,166);

buzz(speakerPin,G5,500);

buzz(speakerPin,E5,500);

buzz(speakerPin,E3,166);

buzz(speakerPin,C4,166);

buzz(speakerPin,Eb4,166);

buzz(speakerPin,Ab4,166);

buzz(speakerPin,C5,166);

buzz(speakerPin,Eb5,166);

buzz(speakerPin,Ab5,500);

buzz(speakerPin,Eb5,500);

buzz(speakerPin,Bb3,166);

buzz(speakerPin,D4,166);

buzz(speakerPin,F4,166);

buzz(speakerPin,Bb4,166);

buzz(speakerPin,D5,166);

buzz(speakerPin,F5,166);

buzz(speakerPin,Bb5,500);

delay(50);

buzz(speakerPin,Bb5,166);

delay(50);

buzz(speakerPin,Bb5,166);

delay(50);

buzz(speakerPin,Bb5,166);

buzz(speakerPin,C6,2000);

}

void loop() {

// nope!

}

void buzz(int targetPin, long frequency, long length) {

long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions

//// 1 second's worth of microseconds, divided by the frequency, then split in half since

//// there are two phases to each cycle

long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing

//// multiply frequency, which is really cycles per second, by the number of seconds to

//// get the total number of cycles to produce

for (long i = 0; i < numCycles; i++) { // for the calculated length of time...

digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram

delayMicroseconds(delayValue); // wait for the calculated delay value

digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram

delayMicroseconds(delayValue); // wait again or the calculated delay value

}

}

However, I would like to convert it to RTTTL format. Here is an example for Super Mario World Stage Clear:

`char *song = "smw_clear:d=4,o=5,b=70:8g6,8g6,16e6,8g6,16e6,16g6,16e6,16d6,8g.6,16p,32d6,16d7,16e7,16d7,16e7,16d.7,32d6,32c7,32b6,16a6,8g.6,16p,8g7";`

Can someone help me do the same for Super Mario Bros Level Clear?