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Topic: Gameduino, how can re-assign bitmap handles during drawing? (Read 727 times) previous topic - next topic


I need to use more than 16 images in a program in Gameduino with arduino one, but GD.BitmapHandle (0) only accepts 16.

How can you use more?


How can you use more?
Modify the class that GD is an instance of, to allow for more than 16.
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