Here you see, I am calling it in the loop but it doesn't do anything. The pixel ring is not lighted though motor keeps working normally with sound.
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
#define PIN 6
Adafruit_NeoPixel strip = Adafruit_NeoPixel(60, PIN, NEO_GRB + NEO_KHZ800);
//DC motor
const int pwm = 3; //initializing pin 2 as pwm
const int in_1 = 8 ;
const int in_2 = 7 ;
//Sound sensor
const int soundSensor = 2;
boolean sensStatus = false;
enum : byte {WAITING_SOUND, SPIN_FWD, SHORT_PAUSE, SPIN_BWD} systemState;
unsigned long topChrono;
unsigned long currentDuration;
const unsigned long fwdDuration = 3000; // 3 seconds
const unsigned long pauseDuration = 200; // 0.2 seconds
const unsigned long bwdDuration = 3000; // 3 seconds
boolean testSound()
{
return (digitalRead(soundSensor) == HIGH); //sound sensor to start motor running by a clap
}
void spinFwd()
{
digitalWrite(in_1, LOW) ;
digitalWrite(in_2, HIGH) ;
analogWrite(pwm, 255) ;
}
void stopMotor()
{
digitalWrite(in_1, HIGH) ;
digitalWrite(in_2, HIGH) ;
}
void spinBwd()
{
digitalWrite(in_1, HIGH) ;
digitalWrite(in_2, LOW) ;
analogWrite(pwm, 255) ;
}
void waitForSound()
{
systemState = WAITING_SOUND;
}
void setup() {
Serial.begin(115200);
pinMode(pwm,OUTPUT) ; //we have to set PWM pin as output
pinMode(in_1,OUTPUT) ; //Logic pins are also set as output
pinMode(in_2,OUTPUT) ;
pinMode(soundSensor,INPUT) ;
waitForSound();
//Neopixel Ring
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code
}
void loop() {
if ((systemState == WAITING_SOUND) && testSound()) {
systemState = SPIN_FWD;
topChrono = millis();
currentDuration = fwdDuration;
spinFwd();
}
if ((systemState != WAITING_SOUND) && (millis() - topChrono >= currentDuration)) {
Serial.print(F("Millis = ")); Serial.print(millis());
switch (systemState) {
case SPIN_FWD: // we were in fwd mode and time is up, we stop the motor and wait a bit
systemState = SHORT_PAUSE;
topChrono = millis();
currentDuration = pauseDuration;
stopMotor();
break;
case SHORT_PAUSE:// we were in pause mode and time is up, we go spin the other way
systemState = SPIN_BWD;
topChrono = millis();
currentDuration = bwdDuration;
spinBwd();
break;
case SPIN_BWD: // we were in bwd mode and time is up, we stop the motor and wait for the sound
stopMotor();
waitForSound();
break;
default:
Serial.println(F("ERROR THIS SHOULD NOT HAPPEN!"));
break;
}
}
/*
//Neopixel Ring
// Some example procedures showing how to display to the pixels:
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color(0, 255, 0), 50); // Green
colorWipe(strip.Color(0, 0, 255), 50); // Blue
colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
// Send a theater pixel chase in...
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color(0, 0, 127), 50); // Blue
rainbow(20);
rainbowCycle(20);
theaterChaseRainbow(50);
*/
rainbowStep(10);
}
/*
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
*/
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
boolean rainbowStep(uint8_t wait)
{
static boolean rainbowStarted = false; // static means the value will get remembered across calls
static uint16_t j;
static unsigned long localLastChrono;
if (rainbowStarted) {
// we are already running, check if the wait time is over
if (millis() - localLastChrono >= wait) { // time to act, we take 1 step
j++;
for (uint16_t i = 0; i < strip.numPixels(); i++)
strip.setPixelColor(i, Wheel((i + j) & 255));
strip.show();
localLastChrono = millis();
if (j >= 255) rainbowStarted = false; // we are done
}
} else {
// this is the first call
rainbowStarted = true;
j = 0;
for (uint16_t i = 0; i < strip.numPixels(); i++)
strip.setPixelColor(i, Wheel((i + j) & 255));
strip.show();
localLastChrono = millis();
}
return rainbowStarted;
}