Mit den Mega kann ich auch im Sketch mehr Speicher reservieren und damit auch das Display mit einmal vollschreiben.
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unsigned char image[4096];
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//2x löschen notwendig damit Display frei wird
epd.ClearFrameMemory(0xFF); // bit set = white, bit reset = black
epd.DisplayFrame();
epd.ClearFrameMemory(0xFF); // bit set = white, bit reset = black
epd.DisplayFrame();
paint.SetWidth(200);
paint.SetHeight(160);
paint.Clear(UNCOLORED);
epd.DisplayFrame(); //Anzeigen
paint.DrawStringAt(0, 0, "1 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 12, "2 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 24, "3 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 36, "4 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 48, "5 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 60, "6 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 72, "7 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 84, "8 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 96, "9 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 108, "10 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 120, "11 Schiebetor", &Font16, COLORED);
paint.DrawStringAt(0, 132, "12 Schiebetor", &Font16, COLORED);
epd.SetFrameMemory(paint.GetImage(), 0, 0, paint.GetWidth(), paint.GetHeight());
epd.DisplayFrame(); //Anzeigen
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