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Topic: RetroLCD: I2CU Game Machine (Read 123 times) previous topic - next topic



One of the challenges of putting together a platform to write tutorials on game programming is sourcing reliably available parts.

My target price point is $20.  I've seen too many kits that are beyond the budget of a parent who has a kid with the latest hobby of the week they aren't going to sink hundreds of dollars into before the kid really latches onto it.

This particular kit can come in under $10 if you can source a cheap Wii Nunchuck.  Otherwise, they're about $6 each on Amazon.  The other parts, the Arduino Nano, the i2c OLED and the NunChucky (the official name) are readily available for a reasonable price if you don't want to wait for an overseas shipment.

One of they key features of this kit is that it requires absolutely no soldering.  I've found that in certain education settings, hot and sharp things aren't happening.  No trimming or cutting wires, and no soldering without some extra helpings of red tape.  This kit can be put together in minutes on a 400 tie point breadboard with only 8 wires to connect power, ground, clock and data.  To secure it, hot glue works great.

As you can see in the screenshot, I've already got a platformer started.  You can run, jump and the last trick is to sort out climbing.

Step one was to design an easy to build, reliable to source, platform to base game programming tutorials around.  The second step is to now start writing those tutorials.

And yes, there is a map editor and image to sprite data tool at https://retrolcd.com

There will be more on those as well.  No more hand encoding data.


To save everyone else's  time
Two less hyperlinks direct to the project files...
(OP you may like to modify your original post to make it more tutorial than self promotion  )
Experienced responders have a nose for laziness, (they were beginners once)... Sure, there are trolls, chest-beaters, and pretenders - but the help you'll get here is about as good as it gets - if you try to help youself!.


Isn't this Thread more appropriate for the Exhibition / Gallery section ?

Two or three hours spent thinking and reading documentation solves most programming problems.

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