If it's difficult in a F2F situation, how is it even possible to troubleshoot when looking at a student's photograph, or even a video?
I'm at the point now that I'm looking for Arduino simulators. I need a simulator that can run on OS X, that can be managed easily by a art or design student who does not have access to in-person hardware support.I've looked at Xevro's Arduino Simulator, but it adds a level of complication--you have to edit the software code to make it work--that quite frankly I don't need when trying to introduce programming and electronics to artists and designers.Does anyone have any suggestions?
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My thinking about the simulator is that I would get them to first build a working circuit in the simulator for validation, and then get them to build it on the breadboard. I do require them to draw a schematic, but as you might guess, for a lot of artists the idea of a "circuit" flow is difficult one to grasp, at least until mid-term.
I can stare at a breadboarded circuit for ten minutes and not see that a jumper is plugged into the wrong hole.