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Topic: Graphical object-oriented programming for Arduino software (Read 8094 times) previous topic - next topic

jhgorse


I know I could learn it easily, but I was not thinking in my personal situation only, I think it could be usefull for a lot of  users. If we are talking about free and open software, you could always modify or ask someone to modify an object or an actor that you want change because it doesn't fit your needs.
I also think that a graphical user interface makes programming faster.

Hey, but what about code and graphical user interface both in the same arduino software? I still find as a big big feature


Mytx,

You are correct, the barrier to learning graphical programming vs. textual is significant. If powerful graphical programming interfaces can be made or brought to Arduino, it will accelerate adoption of the platform.

Cheers,
Joe

Mytx

Few months later...

I found two interesting open source graphical programming projects called Minibloq and Darwin. Just wanted to let you know

http://minibloq.net/
http://c-minds.com/m/news/view/Starring-Darwin-Project



www.yaeltex.com.ar
MYTX.-

juliandasilva

Hi!

Last week was released the Minibloq.v0.81.Beta, which is the first version that supports full internationalization.  Soon I will be explaining exactly how to add complete translations to any language. Here is the post about the release:

http://blog.minibloq.org/2012/05/minibloqv081beta-full.html


This is the changelog to see the differencies with the previous version:

http://blog.minibloq.org/p/versions-changelog-and-known-issues.html

Thanks!
Julián

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