2 button matrix in the same program

Hello, Im working on a project where I have 2 independent button matrix, the first one is a 4x3 and the second one a 4x4. Both are connected to the same arduino micro but I have a problem with the software. I dont really know how to program it so it can work with them as independent since in the program they use the same variables.

The code for the first one is this one:

#include <Keypad.h>
#include <Joystick.h>

#define ENABLE_PULLUPS
#define NUMROTARIES 4
#define NUMBUTTONS 12
#define NUMROWS 3
#define NUMCOLS 4


byte buttons[NUMROWS][NUMCOLS] = {
  {0,1,2,3},
  {4,5,6,7},
  {8,9,10,11},
};

struct rotariesdef {
  byte pin1;
  byte pin2;
  int ccwchar;
  int cwchar;
  volatile unsigned char state;
};

rotariesdef rotaries[NUMROTARIES] {
  {0,1,24,25,0},
  {2,3,26,27,0},
  {4,5,28,29,0},
  {6,7,30,31,0},
};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

byte rowPins[NUMROWS] = {21,20,19}; 
byte colPins[NUMCOLS] = {18,15,14,16}; 

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS); 

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, 
  JOYSTICK_TYPE_JOYSTICK, 32, 0,
  false, false, false, false, false, false,
  false, false, false, false, false);

void setup() {
  Joystick.begin();
  rotary_init();}

void loop() { 

  CheckAllEncoders();

  CheckAllButtons();

}

void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       for (int i=0; i<LIST_MAX; i++)   
        {
           if ( buttbx.key[i].stateChanged )   
            {
            switch (buttbx.key[i].kstate) {  
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}


void rotary_init() {
  for (int i=0;i<NUMROTARIES;i++) {
    pinMode(rotaries[i].pin1, INPUT);
    pinMode(rotaries[i].pin2, INPUT);
    #ifdef ENABLE_PULLUPS
      digitalWrite(rotaries[i].pin1, HIGH);
      digitalWrite(rotaries[i].pin2, HIGH);
    #endif
  }
}


unsigned char rotary_process(int _i) {
   unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  for (int i=0;i<NUMROTARIES;i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
}

My intention is to implement the second matrix in this code if possible, if not probably run 2 diferent programs at the same time if possible.

Thanks

You should be able to define two keypads in the program.

Something like this perhaps (untested beyond compiling)

#include <Keypad.h>

char keys1[4][3] =
{
  {'1', '2', '3'},
  {'4', '5', '6'},
  {'7', '8', '9'},
  {'*', '0', '#'}
};

char keys2[4][4] =
{
  {'A', 'B', 'C', 'D'},
  {'E', 'F', 'G', 'H'},
  {'I', 'J', 'K', 'L'},
  {'M', 'N', 'O', 'P'},
};

byte colPins1[] = {2, 3, 4}; //column pins for keys1
byte rowPins1[] = {5, 6, 7, 8 }; //row pins for keys1
byte colPins2[] = {9, 10, 11, 12}; //column pins for keys2
byte rowPins2[] = {13, A0, A1, A2}; //row pins for keys2

Keypad keypad1 = Keypad( makeKeymap(keys1), rowPins1, colPins1, 4, 3 );
Keypad keypad2 = Keypad( makeKeymap(keys2), rowPins2, colPins2, 4, 4 );

void setup()
{
  Serial.begin(115200);
}

void loop()
{
  char key1 = keypad1.getKey();
  if (key1)
  {
    Serial.println(key1);
  }
  char key2 = keypad2.getKey();
  if (key2)
  {
    Serial.println(key2);
  }
}

Note that this will leave you very few spare inputs

Thanks Ill look into it

Or just run the two physically distinct keypads as one large virtual keypad like 4*8, missing switches are OK.

Then you can decide with software which real key is pressed and direct it to the handler for keypad A or keypad B as appropriate.

key maps can help, too, to assign values to button numbers.

Fun.

a7

If I/O pins are getting scarce you could go to a MCP23017 keypad handler.