For the calibration sketch to work you neet to init the screen and touch in portrait orientation
as per your code this defaults to landscape mode
myGLCD.InitLCD();
myTouch.InitTouch();
you need to change it to this
myGLCD.InitLCD(PORTRAIT);
myTouch.InitTouch(PORTRAIT);
once the calibration is done you can go back to landscape if you want
Start simple, have you tried the quickdraw example?
#include <UTFT.h>
#include <ITDB02_Touch.h>
UTFT myGLCD(ITDB32S,38,39,40,41);
ITDB02_Touch myTouch(6,5,4,3,2);
void setup()
{
myGLCD.InitLCD(PORTRAIT);
myGLCD.clrScr();
myTouch.InitTouch(PORTRAIT);
myTouch.setPrecision(PREC_MEDIUM);
}
void loop()
{
while (myTouch.dataAvailable() == true)
{
myTouch.read();
myGLCD.drawPixel (myTouch.getX(), myTouch.getY());
}
}