32*16 p10 RGB matrix issue

hi

i am using the following code to display on the display.

#include <Adafruit_GFX.h>   // Core graphics library
#include <RGBmatrixPanel.h> // Hardware-specific library

#define CLK 8  // MUST be on PORTB!
#define LAT 13
#define OE  9
#define A   10
#define B   11
#define C   12
RGBmatrixPanel matrix(A, B, C, CLK, LAT, OE, false);

void setup() {

 matrix.begin();
 
 // draw a pixel in solid white
 matrix.drawPixel(0, 0, matrix.Color333(7, 0, 7)); 
 delay(500);
}

void loop() {
 // do nothing
}

but when i upload this instead of printing the pixel on 0,0 its printing something else

plz help

Hi and welcome. You really need to read the forum sticky post. It will tell you how to ask a question in a way that we can be able to help you. How to post code, links & pictures, but also how to describe the problem properly. For example

its printing something else

is not helpful. What is it printing?