I have fixed the bug for collision detection in the demo version of this game (Wokwi link in the post #1). Would you, please, check if it is what you have noticed to be wrong while playing it?
P.S. And I have improved collision detection in a whole, - now it's more precise and fast because there is no any additional dependency on the speed of the player and other obstacles, though the car is still a bounding box which I can get rid of. I mean it should not collide where leds are not lit, but, maybe, it's just unnecessary.