4 buttons on Analog 0 with wave shield

Ok, so I'm trying to play one of 4 different sound files with the use of the Adafruit Wave shield.Adafruit Wave Shield for Arduino Kit [v1.1] : ID 94 : $22.00 : Adafruit Industries, Unique & fun DIY electronics and kits I'm using a resistor ladder so all 4 buttons are wired in through Analog 0. My problem is that when a sound file is played, the board stops reading the input until the sound file is complete. Where am I going wrong, I know it should just be a simple line of code or two. I converted the code for the musical keyboard from Adafruit's website.http://learn.adafruit.com/system/assets/assets/000/010/345/original/wavehc_play6singlekeyonce.pde.txt Thanks for reading

#include <FatReader.h>
#include <SdReader.h>
#include <avr/pgmspace.h>
#include "WaveUtil.h"
#include "WaveHC.h"

int analogPin = 0;     
int val = 0;  

SdReader card;    // This object holds the information for the card
FatVolume vol;    // This holds the information for the partition on the card
FatReader root;   // This holds the information for the filesystem on the card
FatReader f;      // This holds the information for the file we're play

WaveHC wave;      // This is the only wave (audio) object, since we will only play one at a time

#define DEBOUNCE 5  // button debouncer

// here is where we define the buttons that we'll use. button "1" is the first, button "6" is the 6th, etc
byte buttons[] = {14, 15, 16, 17, 18, 19};
// This handy macro lets us determine how big the array up above is, by checking the size
#define NUMBUTTONS sizeof(buttons)
// we will track if a button is just pressed, just released, or 'pressed' (the current state
volatile byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];

// this handy function will return the number of bytes currently free in RAM, great for debugging!   
int freeRam(void)
{
  extern int  __bss_end; 
  extern int  *__brkval; 
  int free_memory; 
  if((int)__brkval == 0) {
    free_memory = ((int)&free_memory) - ((int)&__bss_end); 
  }
  else {
    free_memory = ((int)&free_memory) - ((int)__brkval); 
  }
  return free_memory; 
} 

void sdErrorCheck(void)
{
  if (!card.errorCode()) return;
  putstring("\n\rSD I/O error: ");
  Serial.print(card.errorCode(), HEX);
  putstring(", ");
  Serial.println(card.errorData(), HEX);
  while(1);
}

void setup() {
  byte i;
  
  // set up serial port
  Serial.begin(9600);
  putstring_nl("WaveHC with ");
  Serial.print(NUMBUTTONS, DEC);
  putstring_nl("buttons");
  
  putstring("Free RAM: ");       // This can help with debugging, running out of RAM is bad
  Serial.println(freeRam());      // if this is under 150 bytes it may spell trouble!
  
  // Set the output pins for the DAC control. This pins are defined in the library
  pinMode(2, OUTPUT);
  pinMode(3, OUTPUT);
  pinMode(4, OUTPUT);
  pinMode(5, OUTPUT);
 
  // pin13 LED
  pinMode(13, OUTPUT);
 
  // Make input & enable pull-up resistors on switch pins
  for (i=0; i< NUMBUTTONS; i++) {
    pinMode(buttons[i], INPUT);
    digitalWrite(buttons[i], HIGH);
  }
  
  //  if (!card.init(true)) { //play with 4 MHz spi if 8MHz isn't working for you
  if (!card.init()) {         //play with 8 MHz spi (default faster!)  
    putstring_nl("Card init. failed!");  // Something went wrong, lets print out why
    sdErrorCheck();
    while(1);                            // then 'halt' - do nothing!
  }
  
  // enable optimize read - some cards may timeout. Disable if you're having problems
  card.partialBlockRead(true);
 
// Now we will look for a FAT partition!
  uint8_t part;
  for (part = 0; part < 5; part++) {     // we have up to 5 slots to look in
    if (vol.init(card, part)) 
      break;                             // we found one, lets bail
  }
  if (part == 5) {                       // if we ended up not finding one  :(
    putstring_nl("No valid FAT partition!");
    sdErrorCheck();      // Something went wrong, lets print out why
    while(1);                            // then 'halt' - do nothing!
  }
  
  // Lets tell the user about what we found
  putstring("Using partition ");
  Serial.print(part, DEC);
  putstring(", type is FAT");
  Serial.println(vol.fatType(),DEC);     // FAT16 or FAT32?
  
  // Try to open the root directory
  if (!root.openRoot(vol)) {
    putstring_nl("Can't open root dir!"); // Something went wrong,
    while(1);                             // then 'halt' - do nothing!
  }
  
  // Whew! We got past the tough parts.
  putstring_nl("Ready!");
  
  TCCR2A = 0;
  TCCR2B = 1<<CS22 | 1<<CS21 | 1<<CS20;

  //Timer2 Overflow Interrupt Enable
  TIMSK2 |= 1<<TOIE2;


}

SIGNAL(TIMER2_OVF_vect) {
  check_switches();
}

void check_switches()
{
  static byte previousstate[NUMBUTTONS];
  static byte currentstate[NUMBUTTONS];
  byte index;

  for (index = 0; index < NUMBUTTONS; index++) {
    currentstate[index] = digitalRead(buttons[index]);   // read the button
    
    /*     
    Serial.print(index, DEC);
    Serial.print(": cstate=");
    Serial.print(currentstate[index], DEC);
    Serial.print(", pstate=");
    Serial.print(previousstate[index], DEC);
    Serial.print(", press=");
    */
    
    if (currentstate[index] == previousstate[index]) {
      if ((pressed[index] == LOW) && (currentstate[index] == LOW)) {
          // just pressed
          justpressed[index] = 1;
      }
      else if ((pressed[index] == HIGH) && (currentstate[index] == HIGH)) {
          // just released
          justreleased[index] = 1;
      }
      pressed[index] = !currentstate[index];  // remember, digital HIGH means NOT pressed
    }
    //Serial.println(pressed[index], DEC);
    previousstate[index] = currentstate[index];   // keep a running tally of the buttons
  }
}


void loop() {
  byte i;
  val = analogRead(analogPin);   
  Serial.println(val); 
  int analog0;
  analog0 = analogRead(0);

  if (analog0 > 465 && analog0 < 484) {
    justpressed[0] = 0;
    playfile("1.WAV");
    while (wave.isplaying && analog0 > 465 && analog0 < 484) {
      //Serial.print(".");
    }
    wave.stop();    
  }
  if (analog0 > 484 && analog0 < 495) {
    justpressed[1] = 0;
    playfile("2.WAV");
    while (wave.isplaying && analog0 > 484 && analog0 < 495) {
      //Serial.print(".");
    }
    wave.stop();    
  }
  if (analog0 > 495 && analog0 < 510) {
    justpressed[2] = 0;
    playfile("3.WAV");
    while (wave.isplaying && analog0 > 495 && analog0 < 510) {
      //Serial.print(".");
    }
    wave.stop();    
  }
  if (analog0 > 520 && analog0 < 540) {
    justpressed[3] = 0;
    playfile("4.WAV");
    while (wave.isplaying && analog0 > 520 && analog0 < 540) {
      //Serial.print(".");
    }
    wave.stop();    
  }
}



// Plays a full file from beginning to end with no pause.
void playcomplete(char *name) {
  // call our helper to find and play this name
  playfile(name);
  while (wave.isplaying) {
  // do nothing while its playing
  }
  // now its done playing
}

void playfile(char *name) {
  // see if the wave object is currently doing something
  if (wave.isplaying) {// already playing something, so stop it!
    wave.stop(); // stop it
  }
  // look in the root directory and open the file
  if (!f.open(root, name)) {
    putstring("Couldn't open file "); Serial.print(name); return;
  }
  // OK read the file and turn it into a wave object
  if (!wave.create(f)) {
    putstring_nl("Not a valid WAV"); return;
  }
  
  // ok time to play! start playback
  wave.play();
}

My problem is that when a sound file is played, the board stops reading the input until the sound file is complete.

That's what playFile() does.

There are other ways to start playing a file, and then stop playing it, or test that it is still playing.

Need a sort of "play without delay" kind of thing :stuck_out_tongue:

What were you thinking PaulS?

Drk2:
What were you thinking PaulS?

Actually, it looks like playfile() doesn't block. It's your code that does:

    while (wave.isplaying && analog0 > 465 && analog0 < 484) {
      //Serial.print(".");
    }

You don't bother to read anything while the song is playing, analog0 never changes. As a result, once this while loop begins, it won't end until the end of the song is reached.

Wow, don't you just love when you find out the problem is something so simple :stuck_out_tongue: Oh well. Thanks for your help