okey now each of the 5 bottons cycle the coolors, l want the red botton to light up the leds in red, green botton to make the leds glow green and so on...
any pointers how l can change the code to make this happen?
#include <Adafruit_NeoPixel.h>
void startShow(int i);
// Declare and initialise variable for Neopixel brightness
byte neoBright = 5;
#define BUTTON_PIN1 2
#define BUTTON_PIN2 3
#define BUTTON_PIN3 4
#define BUTTON_PIN4 5
#define BUTTON_PIN5 6
#define PIXEL_PIN 10
#define PIXEL_COUNT 40
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
bool oldState = HIGH;
int showType = 0;
void setup() {
pinMode(BUTTON_PIN1, INPUT_PULLUP);
pinMode(BUTTON_PIN2, INPUT_PULLUP);
pinMode(BUTTON_PIN3, INPUT_PULLUP);
pinMode(BUTTON_PIN4, INPUT_PULLUP);
pinMode(BUTTON_PIN5, INPUT_PULLUP);
strip.begin();
strip.setBrightness(neoBright);
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Get current button state.
bool newState1 = digitalRead(BUTTON_PIN1);
bool newState2 = digitalRead(BUTTON_PIN2);
bool newState3 = digitalRead(BUTTON_PIN3);
bool newState4 = digitalRead(BUTTON_PIN4);
bool newState5 = digitalRead(BUTTON_PIN5);
if (newState1 == LOW && oldState == HIGH) {
delay(20);
newState1 = digitalRead(BUTTON_PIN1);
if (newState1 == LOW) {
showType++;
if (showType > 9)
showType = 0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState1;
if (newState2 == LOW && oldState == HIGH) {
delay(20);
newState2 = digitalRead(BUTTON_PIN2);
if (newState2 == LOW) {
showType++;
if (showType > 9)
showType = 0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState2;
if (newState3 == LOW && oldState == HIGH) {
delay(20);
newState3 = digitalRead(BUTTON_PIN3);
if (newState3 == LOW) {
showType++;
if (showType > 9)
showType = 0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState1;
if (newState4 == LOW && oldState == HIGH) {
delay(20);
newState4 = digitalRead(BUTTON_PIN4);
if (newState4 == LOW) {
showType++;
if (showType > 9)
showType = 0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState4;
if (newState5 == LOW && oldState == HIGH) {
delay(20);
newState5 = digitalRead(BUTTON_PIN5);
if (newState5 == LOW) {
showType++;
if (showType > 9)
showType = 0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState5;
}
void startShow(int i) {
switch (i) {
case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
break;
case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
break;
case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
break;
case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
break;
case 7: rainbow(20);
break;
case 8: rainbowCycle(20);
break;
case 9: theaterChaseRainbow(50);
break;
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for (uint16_t i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for (j = 0; j < 256; j++) {
for (i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i + j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel
for (i = 0; i < strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j = 0; j < 10; j++) { //do 10 cycles of chasing
for (int q = 0; q < 3; q++) {
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j = 0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q = 0; q < 3; q++) {
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i = 0; i < strip.numPixels(); i = i + 3) {
strip.setPixelColor(i + q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if (WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if (WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}