# A0, A1 Pins dont work with other pins!!

OK so I created the 4x4x4 LED cube, I used a simple program I found on the internet, it all looked good so I wanted to changed the code a tad so I wanted to see which B000, went to each LED. So I got all the pins lay out, all the LEDs turned on so I wanted to turn them all on so I did all B1111 and every LED turned on except the LEDs in the row that connect to the A0, A1 pin or on the Atmega 328p its the 23,24 pin. Is there something that I'm Missing?

The code I am using is

``````#include <avr/pgmspace.h> // allows use of PROGMEM to store patterns in flash

#define CUBESIZE 4
#define PLANESIZE CUBESIZE*CUBESIZE
#define PLANETIME 500 // time each plane is displayed in us -> 100 Hz refresh
#define TIMECONST 20 // multiplies DisplayTime to get ms - why not =100?

// LED Pattern Table in PROGMEM - last column is display time in 100ms units
// TODO this could be a lot more compact but not with binary pattern representation
prog_uchar PROGMEM PatternTable[] = {

B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,B1111,10,

// this is a dummy element for end of table (duration=0) aka !!!DO NOT TOUCH!!!
B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, B0000, 0
};

/*
** Defining pins in array makes it easier to rearrange how cube is wired
** Adjust numbers here until LEDs flash in order - L to R, T to B
** Pin DigitalOut0 (serial RX) and AnalogIn5 are left open for future apps
*/

int LEDPin[] = {3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12};
int PlanePin[] = {16, 17, 18, 19};

// initialization
void setup()
{
int pin; // loop counter
// set up LED pins as output (active HIGH)
for (pin=0; pin<PLANESIZE; pin++) {
pinMode( LEDPin[pin], OUTPUT );
}
// set up plane pins as outputs (active LOW)
for (pin=0; pin<CUBESIZE; pin++) {
pinMode( PlanePin[pin], OUTPUT );
}
}

// display pattern in table until DisplayTime is zero (then repeat)
void loop()
{
// declare variables
byte PatternBuf[PLANESIZE]; // saves current pattern from PatternTable
int PatternIdx;
byte DisplayTime; // time*100ms to display pattern
unsigned long EndTime;
int plane; // loop counter for cube refresh
int patbufidx; // indexes which byte from pattern buffer
int ledrow; // counts LEDs in refresh loop
int ledcol; // counts LEDs in refresh loop
int ledpin; // counts LEDs in refresh loop

// Initialize PatternIdx to beginning of pattern table
PatternIdx = 0;
// loop over entries in pattern table - while DisplayTime>0
do {
// read pattern from PROGMEM and save in array
memcpy_P( PatternBuf, PatternTable+PatternIdx, PLANESIZE );
PatternIdx += PLANESIZE;
// read DisplayTime from PROGMEM and increment index
DisplayTime = pgm_read_byte_near( PatternTable + PatternIdx++ );
// compute EndTime from current time (ms) and DisplayTime
EndTime = millis() + ((unsigned long) DisplayTime) * TIMECONST;

// loop while DisplayTime>0 and current time < EndTime
while ( millis() < EndTime ) {
patbufidx = 0; // reset index counter to beginning of buffer
// loop over planes
for (plane=0; plane<CUBESIZE; plane++) {
// turn previous plane off
if (plane==0) {
digitalWrite( PlanePin[CUBESIZE-1], HIGH );
} else {
digitalWrite( PlanePin[plane-1], HIGH );
}

// load current plane pattern data into ports
ledpin = 0;
for (ledrow=0; ledrow<CUBESIZE; ledrow++) {
for (ledcol=0; ledcol<CUBESIZE; ledcol++) {
digitalWrite( LEDPin[ledpin++], PatternBuf[patbufidx] & (1 << ledcol) );
}
patbufidx++;
}

// turn current plane on
digitalWrite( PlanePin[plane], LOW );
// delay PLANETIME us
delayMicroseconds( PLANETIME );
} // for plane
} // while <EndTime
} while (DisplayTime > 0); // read patterns until time=0 which signals end
}
``````

Please use code tags when posting (the # button).

This comment is not correct, as 0 and 19 are seen in the lines that immediately follow:
** Pin DigitalOut0 (serial RX) and AnalogIn5 are left open for future apps

What external hardware do you have connected?

I'm using the Pocket AVR to connect to the Atmega 328p, I f I were to just turn on all the leds that are connected to pin A0 and A1 they turn on its just when other leds are on they wont

Gotta run - more later...