Accelorometer values without gravity?

raschemmel:
Don't get offended by this question but do you understand the difference between acceleration and velocity ?
The accelerometer has a three axis, x,y, & z. Have you bothered to read the datasheet ? (like maybe page 35 ?)

I don't really know what you're getting at unfortunately, if I place it like on page 35 with the top facing up I get zout of 1g and if I turn it upside down I get a Zout of -1g just as it suggests, and if I try the other orientations I get the appropriate 1G values or 0G depending on the axis I look at. So I don't really get what you're trying to say about page 35?

Maybe I'm not understanding whats being recorded properly, but I figured that lets say I have top facing up, then my zout is 1g which would get me 9.81 m/s/s for gravity? But then if say I moved it down enough to get 2G I would be getting the gravity acceleration plus the movement acceleration. Is this thought process incorrect?

raschemmel:
When ? While your using it ?
Well if you just looked at it , it would be obvious , wouldn't it ?

The problem is, the orientation of the accelerometer will change unknown to me, for example lets say I taped it to a ball. The ball can be thrown in any orientation, so the accelerometer orientation will change while the program is running.