Accelstepper Lib and Menwiz Lib problem

Hi,
I can't focus the proble very well, the same commands do the correct calculation but the stepper does not execute the corect movement.
Let's start with the complete code:

#include <Wire.h>
#include <LiquidCrystal.h>
#include <buttons.h>
#include <MENWIZ.h>
#include <EEPROM.h>
#include <AccelStepper.h> //instead of Stepper.h

// Create global object for menu and lcd
menwiz menu;
LiquidCrystal lcd(8, 9, 4, 5, 6, 7);

//***** Stepper Motor Parameters *****
 AccelStepper stepper(4, 2, 3, 4, 5);
 const int stepsPerRevolution = 200;

boolean wr=0;                         // Instantiate global variables to bind to menu
const int buttonPin = A0;             // 4 button switch circuit input connected to analog pin 0
const int led13Pin = 13;              // the number of the LED output pin
int stepCount = 0;                    // number of steps the motor has taken
int HeightZ = 0;                      //ABS Height Variable = mm
int ActualHeightZ = 0;
int NewHeightZ;
int MoveREL;                          //Rel Move Variable = mm
int Height2;
boolean buttonBlock = 0;
boolean buttonAct = 0;                // flag 1
boolean stopMenu = 0;                 // flag 2
byte buttonPressed = 0;               // which button was pressed
byte lastButtonPressed = 0;           // prev button pressed
int buttonValue = 0;                  // read value from analog port for the 4 navigation pushbuttons
long menuOffTime = 0;                 //used for timer

extern byte MW_navbtn;                //needed to run the software key navigation in Menwiz


void setup()
 {
 Serial.begin(9600);          // Output to serial writing
  digitalWrite((A0), HIGH);        // enable the 20k internal pullup for UNO based board for analog port A0

  //****** Motor Speed & Accel ******
   stepper.setMaxSpeed(200);
//  stepper.setSpeed(110);
     stepper.setAcceleration(50);
     
  //********** Menu and LCD *********
  char b[84];
  _menu *r,*s1,*s2,*s3;

  // initialize the menu object (16x2 LCD)
  menu.begin(&lcd,16,2);           //initialize the menwiz menu object passing the lcd object and the colums and rows params 
  menu.addUsrNav(navMenu,4);
  MW_navbtn=4;                     // force 4 or 6 buttons mode for menu navigation -> MW_navbtn=4; or MW_navbtn=6;

  //****** create the menu tree *****
  r=menu.addMenu(MW_ROOT,NULL,F("MAIN MENU"));          // create a root menu at first (required)

  //****** SAW ******
  s1=menu.addMenu(MW_SUBMENU,r,F("SAW"));               // add a submenu node 2 to the root menu (control the heigh of my Saw)
   s2=menu.addMenu(MW_SUBMENU,s1,F("Saw Height"));      // (Move AT a certain mm height)
    s3=menu.addMenu(MW_VAR,s2,F("Absolute Height"));    // add a terminal node in the menu tree (that is "variable")
     s3->addVar(MW_AUTO_INT,&HeightZ,0,100,1);          // int type, fd binded variable, rage 0-100, step 1
    s3=menu.addMenu(MW_VAR,s2,F("Saw Height"));         // Call the Action ABS_Height to move the Stepper in ABS mode
     s3->addVar(MW_ACTION,ABS_Height);                  // Fire the Ation Above
   s2=menu.addMenu(MW_SUBMENU,s1,F("Saw Move"));        // add a terminal node in the menu tree (that is "variable")
    s3=menu.addMenu(MW_VAR,s2,F("Relative Move"));      // (Move OF a certain mm)
     s3->addVar(MW_AUTO_INT,&MoveREL,-100,100,1);       // int type, fd binded variable, rage -100 +100, step 1
    s3=menu.addMenu(MW_VAR,s2,F("MoveSAW"));            // Call the Action moveSAW to move the Stepper in REL mode
     s3->addVar(MW_ACTION,MoveSAW);                     // Fire the Ation Above
   s2=menu.addMenu(MW_VAR,s1,F("Zero"));                //add a terminal node in the menu tree (that is "variable"); (should set the zero)
   s2=menu.addMenu(MW_VAR,s1,F("Setup"));               //add a terminal node in the menu tree (that is "variable");  (set the parameters)
 
  //******* Planner *******
   s1=menu.addMenu(MW_SUBMENU,r,F("PLANNER"));
  //******* Shaper *******   
   s1=menu.addMenu(MW_SUBMENU,r,F("SHAPER"));
 }  
   
void loop()
 {
  // NAVIGATION MANAGEMENT & DRAWING ON LCD. NOT BLOCKING has to be the first in the void loop
  menu.draw();
  ReadButtons();
    stepper.run();

 }
void ABS_Height()                   // Absolute Height Function
 {
  NewHeightZ = (HeightZ - ActualHeightZ);
  stepper.moveTo (NewHeightZ* 200);  // move Height1 mm's
   Serial.print ("Move mm ");
     Serial.print (NewHeightZ);
   Serial.print ("Height mm ");
    Serial.print (HeightZ);
  ActualHeightZ = HeightZ;
 }


void MoveSAW()                      // This is the Relative Movement of the SAW. WORKING ! :-)
 {
  stepper.moveTo (MoveREL * 200);    // move the SAW X mm's
   Serial.print ("Move mm ");
    Serial.print (MoveREL);
   HeightZ = (HeightZ+MoveREL);
    ActualHeightZ = HeightZ;
    MoveREL = 0;
   Serial.print ("Height mm ");
    Serial.print (HeightZ);
 }

void ReadButtons()

// ++++ Control 4 buttons ++++
 {
  lastButtonPressed = buttonPressed;
  buttonValue = analogRead(buttonPin); //analog value to simulate the pushed buttons


   if(buttonValue >= 850)
    {
     buttonPressed = 0;
     noButtonPressed();               // ? calling an extra fucntion
    }
   else  if(buttonValue >= 480 & buttonValue <= 550)
    {
     buttonPressed = 4;
     buttonAct = 1;                         // set the menu flag1
    }
   else if(buttonValue >= 280 & buttonValue <=380)
    {    
     buttonPressed = 3;
     buttonAct = 1;                         // set the menu flag1
    }
   else if(buttonValue >= 0 & buttonValue <=50)
    {    
     buttonPressed = 2;
     buttonAct = 1;                         // set the menu flag1
    }
   else if(buttonValue >= 100 & buttonValue <=200)
    {    
     buttonPressed = 1;
     buttonAct = 1;                         // set the menu flag1
    }
 }

int noButtonPressed()
 {
  return MW_BTNULL;
 }

int navMenu()                              // called from menu.draw
 {
 
  long menublockTime = millis();

  if (buttonAct == 1 && buttonPressed != 0 && stopMenu == 0)  // we have a state were we process a menu navigation step once and block it for 2 secs
   {
    digitalWrite(led13Pin,HIGH);                              // set timer led ON
    menuOffTime = menublockTime  + 400;                       //start the timer. You can change this blocking time but do not make it lower aa 200 msecs
    stopMenu = 1;

    switch (buttonPressed)
    {
    case 1: // Up
      return MW_BTU;
      break;
    case 2: // Confirm
      return MW_BTC;
      break;
    case 3: // Down
      return MW_BTD;
      break;    
    case 4: // Escape
      return MW_BTE;
      break;
    }
   }

  if (menuOffTime != 0  &&  menublockTime  > menuOffTime)     //  Reset of the timer so a new menu action can be processed
   {
    buttonAct = 0; // resets the flag 1
    buttonPressed = 0;
    menuOffTime = 0;  // resets timer to zero
    stopMenu = 0;
    digitalWrite(led13Pin,LOW);  // set timer led OFF
   }
 }

This is the Calculation "core":

void ABS_Height()                   // Absolute Height Function
 {
  NewHeightZ = (HeightZ - ActualHeightZ);
  stepper.moveTo (NewHeightZ* 200);  // move Height1 mm's
   Serial.print ("Move mm ");
     Serial.print (NewHeightZ);
   Serial.print ("Height mm ");
    Serial.print (HeightZ);
  ActualHeightZ = HeightZ;
 }


void MoveSAW()                      // This is the Relative Movement of the SAW. WORKING ! :-)
 {
  stepper.moveTo (MoveREL * 200);    // move the SAW X mm's
   Serial.print ("Move mm ");
    Serial.print (MoveREL);
   HeightZ = (HeightZ+MoveREL);
    ActualHeightZ = HeightZ;
    MoveREL = 0;
   Serial.print ("Height mm ");
    Serial.print (HeightZ);
 }

The serial Monitor display always the correct calculation. The MoveSAW funtion called to execute +1 mm = 1 turn (200 step) perfecly works, but then if I make -1 mm = -1 turn (200 step backwards) the motors turns 400 steps backwards (-2 turns) but the serial monitor display move 1mm (heigh 0 mm) and that is correct. The motor understood "go to -1 mm so it moves 2 turns backwards (from +1 to -1)
Another example: execute +1 mm (1 turn) ok,move 200 steps ! then execute another +1 mm (1 turn) ko, no move !
now some example just with numbers:
reset arduino
+1mm = +1 turn; +2mm= +1 turn; +4mm=+2 turn; +5mm=+1 turn; +10mm=5 turns; -10mm=-20 turns
+1=1 +2=1 +4=2 +5=1 +10=5 (the display correctly print 22mm ) then +1=-9 turns (display +23)
Any Hint ? I'm going crazy !

Is such a strange thing !
I simplified the function and did another test:

void MoveSAW()                      // This is the Relative Movement of the SAW
 {
  stepper.moveTo (MoveREL * 200);    // move the SAW X mm's
    MoveREL = 0;                               //reset the counter to 0
 }

and I have exactly the same results:
+1mm = +1 turn; +2mm= +1 turn; +4mm=+2 turn; +5mm=+1 turn; +10mm=5 turns;
but now it should be a very simple function ...

:slight_smile:
OK! I think ... maybe I got the answer by myself.
The command "stepper.moveTo" of the accelstepper library is not what I have to use ...
"stepper.move" (without To) is the correct one.
thanks