I have an Adafruit Audio FX Mini Sound Board - WAV/OGG Trigger - 2MB Flash set up to run via UART with an Arduino Pro Mini. UG is grounded, and RX/TX are both going to the appropriate pins on the Pro Mini. As far as hardware is concerned, everything is the way it should be. The Pro Mini successfully sends commands to the FX board to play sound and adjust the volume, per the limited information available from Adafruit.
Intent: Code on Pro Mini that has a loop for an LED animation while a sound is triggered, with the purpose that the entire animation plays out for the duration of the sound.
Reality: First step of animation occurs and hangs while entire sound is played, then when the loop repeats, the second step of the animation occurs and hangs while the sound plays a second time, etc.
The Adafruit library would appear to be written in such a way that the MCU is instructed to wait for confirmation that the FX board was successful in finding and playing an audio track, effectively blocking the code on the Pro Mini.
I've tried to alter the library, but have been unsuccessful, and Adafruit's "technical support" is become laughable at best. Does anyone have any suggestions how to edit the library to eliminate the blocking aspect of the default library code?