I want to draw a large image as the background of a 240x240 tft display using "drawRGBBitmap". I have the image in PROGMEM. When I compile the test code I see I'm using 288% of RAM. Does drawRGBBitmap create a RAM buffer the size of the image before writing it to the display?
Will I have to handle drawing the image in blocks to conserve RAM?
I'm using a Mega2560.