so ive been playing with an idea for a few years, i'm not very good with code but i think i have enough device knowledge that maybe possibly i'm onto something, i'm not sure thats why were here.
do you Know what LARP is, if not google it.
there now you know what type of swords we are talking about.
so my thought is to use a piezo dissc to sense the vibration in the swords to register hits.
i may be wrong but my theory (based a bit on experience) is that the vibrational differences between hitting a sword (a block) or hitting a body, are very different idk vibrational profiles so i believe i can differentiate betweeen body hits and sword hits with code, also if both swords have a piezo disk and they hit eachother they would clearly have the largest response.
so basically im curious if a simple piezo disc is sensitive enough that it can be used to differentiate between these different types hits.
ironically thats the easy part. this is where it gets interesting.
i think linking this through a cell phone would be best, via bluetooth or somthing for basic gps data, and i would use the phones to compute all of the combat data ie armor points, health points, damage and whatnot.
i think the gps data could be used to put the arduino based combat module in the sword into sleep mode, to preserve battery life.
so now imagine we have 3 or more combatants.
lets assume we've already solved a way for each player to have a unique identifictaion code linked to their combat module.
here is the main current hurtle and also where the limits of my knowledge are.
we have player 1, player 2, and player, 3
if player 1 hits player 2, and all three players are close enough to eachother what would be the best cousre of action to be able to differentiate between if player 2 or player 3 got hit.
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ive been thinking maybe some sort of directional movement sensor combined with an accelerometer.
i guess the questoion at this moment is somthing like this.
the easiest fastest cheapest most accurate way of creating some sort of object tracking, collision tracking, almost like a video game bit instead of controlling the inputs your are the inputs.